Reviews the entire process of building object applications from analyzing the project, to designing a user-friendly interface and testing the functionality of your approaches.
Reviews the entire process of building object applications from analyzing the project, to designing a user-friendly interface and testing the functionality of your approaches.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Part I. Introduction to Building Object Applications: 1. Where we've been before object oriented concepts and techniques; Part II. Object Oriented Analysis Design, and Architecture: 2. Bubbles and lines useful diagrams for object oriented analysis and design; 3. Improving your design a class type architecture; 4. Reusing your development efforts object oriented patterns; 5. Development in the 90s and beyond designing distributed object oriented applications; Part III. Object Oriented Construction: 6. Measuring and improving the quality of your work object oriented metrics; 7. Choosing an object oriented language comparing the leading languages; 8. Building your application effective object oriented construction techniques; 9. Making your application usable object oriented user interface design; 10. Making your objects persistent object orientation and databases; 11. Integrating legacy code wrapping; Part IV. Object oriented Testing: 12. Making sure your applications work full life cycle object oriented testing (FLOOT); Part V. Conclusion: 13. Where to go from here personal success strategies; Appendix A. Notation summary; Appendix B. Visual glossary.
Part I. Introduction to Building Object Applications: 1. Where we've been before object oriented concepts and techniques; Part II. Object Oriented Analysis Design, and Architecture: 2. Bubbles and lines useful diagrams for object oriented analysis and design; 3. Improving your design a class type architecture; 4. Reusing your development efforts object oriented patterns; 5. Development in the 90s and beyond designing distributed object oriented applications; Part III. Object Oriented Construction: 6. Measuring and improving the quality of your work object oriented metrics; 7. Choosing an object oriented language comparing the leading languages; 8. Building your application effective object oriented construction techniques; 9. Making your application usable object oriented user interface design; 10. Making your objects persistent object orientation and databases; 11. Integrating legacy code wrapping; Part IV. Object oriented Testing: 12. Making sure your applications work full life cycle object oriented testing (FLOOT); Part V. Conclusion: 13. Where to go from here personal success strategies; Appendix A. Notation summary; Appendix B. Visual glossary.
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