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  • Gebundenes Buch

This book is about creating scenarios for games and simulations using Freeciv 2.5. Here I demonstrate how use the Freeciv Map Tool to generate a relief map with terrain features and resources. Also, I introduce a new terrain type, pastureland. I also use the open-source tool Terrain2STL to generate STL files, Autodesk Meshmixer to impart and reshape a terrain model, and Autodesk Fusion to complete the terrain model. The terrain modeled include Israel, Lebanon, Syria, Egypt, Turkey, portions of Iraq and Iran. All graphics are available on my GitHub freeciv directory at…mehr

Produktbeschreibung
This book is about creating scenarios for games and simulations using Freeciv 2.5. Here I demonstrate how use the Freeciv Map Tool to generate a relief map with terrain features and resources. Also, I introduce a new terrain type, pastureland. I also use the open-source tool Terrain2STL to generate STL files, Autodesk Meshmixer to impart and reshape a terrain model, and Autodesk Fusion to complete the terrain model. The terrain modeled include Israel, Lebanon, Syria, Egypt, Turkey, portions of Iraq and Iran. All graphics are available on my GitHub freeciv directory at https://github.com/stricje1/freeciv. Most of the graphics are created or edited with GIMP, another opens-source tool. I also use Snagit for screen captures and editing images. I created some images from scratch while others are my deviations to images from deviantart.com. All unit images (200+) are new and customized for each nation played in the game, with nation specific behaviors. Also, all the technology images and resource images are new. For file editing, I use Notepad++. Nearly all buildings and wonders are new or redefined and also have new images. Not that the emphasis of this book is on scenario development, not on game play. For the latter, please refer to the online Freeciv user guide.