Building Realistic Game Physics with C++ provides the essential skills and knowledge you need to integrate high-performance physics simulations into your games. Physics engines are the backbone of modern interactive environments, shaping everything from character movements to complex destructible worlds. This book takes you through the fundamentals and advanced concepts of game physics, all through the powerful lens of C++. Starting with the basics of rigid-body dynamics and particle systems, you'll quickly progress to more intricate topics like soft-body and cloth physics, and fluid dynamics. Each chapter provides hands-on examples and detailed explanations that will help you understand how to simulate realistic physical behaviors in games, all while optimizing for performance. Whether you're building a sports simulation, an open-world adventure, or an action-packed shooter, this book will show you how to bring your game's world to life with accurate physics. With C++ as the core language, you'll learn techniques that not only boost realism but also ensure your game runs smoothly, even with the most complex simulations.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.