Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest edition of the 500,000+ copy best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C.
Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest edition of the 500,000+ copy best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C.
Bradley L. Jones manages and directs the Developer.com Network, which includes sites such as Developer.com, CodeGuru, and DevX. He has developed systems using C, C#, C++, SQL Server, PowerBuilder, Visual Basic, HTML5, and more. Peter Aitken was on the faculty at Duke University Medical Center, where he cut his programming teeth developing computer programs for research. He is an experienced author in the IT field—on both applications and programming topics—with more than 70 magazine articles and 40 books to his credit. Aitken currently works as a consultant in the pharmaceutical industry. Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.
Inhaltsangabe
Sams Teach Yourself C Programming in One Hour a Day The Seventh Edition of Teach Yourself C in 21 Days PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/Csharp; Reserved Words C Common C Functions D Answers
Sams Teach Yourself C Programming in One Hour a Day The Seventh Edition of Teach Yourself C in 21 Days PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/Csharp; Reserved Words C Common C Functions D Answers
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