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On Track, Stage 2 uses lively illustrations and screen displays to build and develop students' ICT skills.
On Track, Stage 2 uses lively illustrations and screen displays to build and develop students' ICT skills for particular purposes. The book demonstrates how to design, correct and evaluate control systems; build websites with hyperlinks and images; understand and design networks; and produce video and animation, incorporating audio effects. The activities in the book use simulation software, Microsoft FrontPage, Microsoft Paint and Windows Movie Maker. Benefits and features include: a…mehr

Produktbeschreibung
On Track, Stage 2 uses lively illustrations and screen displays to build and develop students' ICT skills.

On Track, Stage 2 uses lively illustrations and screen displays to build and develop students' ICT skills for particular purposes. The book demonstrates how to design, correct and evaluate control systems; build websites with hyperlinks and images; understand and design networks; and produce video and animation, incorporating audio effects. The activities in the book use simulation software, Microsoft FrontPage, Microsoft Paint and Windows Movie Maker. Benefits and features include: a close match to the content and order of the syllabus; an easy-to-follow format; learning objectives to help teachers; clear step-by-step instruction in using a computer; and stimulating, fun-to-do activities. On Track, Stage 2 is to be used in the classroom with guidance from trained teachers. Materials and prepared files are available on the Danawa Resources Sdn Bhd (www.DaRes.com.my) website.

Table of contents:
MODULE 5 CONTROL FOR A PURPOSE: 5.1. Control devices; 5.2. Flow charts; 5.3. Creating a working module; 5.4. Looping; 5.5. Input switch; 5.6. Double sets of traffic lights; 5.7. Using subroutines; 5.8. Subroutines; 5.9. Using a motor output; 5.10. Greenhouse; 5.11. Using variables; MODULE 6 WEBSITE DESIGN FOR A PURPOSE: 6.1. Microsoft FrontPage; 6.2. Creating Web pages; 6.3. Creating hyperlinks; 6.4. Inserting images; 6.5. Navigation menu; 6.6. Refinements; 6.7. HTML code; MODULE 7 NETWORKS FOR A PURPOSE: 7.1. Introduction to networks; 7.2. Assignment 1; 7.3. Assignment 2; MODULE 8 ANIMATION FOR A PURPOSE: 8.1. Animation; 8.2. Creating the animation; 8.3. Drafting