Digital design for everyone Canva® is the popular, beginner-friendly online graphic design tool that you can use to create dazzling visuals for any task. With Canva® For Dummies, you can get up and running quickly, so you can turn your napkin sketches into effective designs. If you're brand new to graphic design, you'll discover basic design principles and more advanced tricks that make for compelling visual communication. Real-world scenarios will show you how you can boost any project with social media graphics, marketing materials, and beyond. Inside... * Tour the Canva interface * Explore…mehr
Digital design for everyone Canva® is the popular, beginner-friendly online graphic design tool that you can use to create dazzling visuals for any task. With Canva® For Dummies, you can get up and running quickly, so you can turn your napkin sketches into effective designs. If you're brand new to graphic design, you'll discover basic design principles and more advanced tricks that make for compelling visual communication. Real-world scenarios will show you how you can boost any project with social media graphics, marketing materials, and beyond. Inside... * Tour the Canva interface * Explore all the key features * Learn design basics * Play with advanced techniques * Get insider tips and hacks to work faster and easier * Envision the future of design * Build a consistent brand identityHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jesse Stay is a seasoned author and digital media expert who brings a wealth of knowledge about social media marketing and technology to his projects. He's the author of several Dummies books on social media, including TikTok For Dummies. He's has been a Canva user since before Canva was Canva-he worked on the development team.
Inhaltsangabe
Introduction 1 Part 1: Getting Started with Java 5 Chapter 1: All about Java 7 Chapter 2: All about Software. 21 Chapter 3: Using the Basic Building Blocks 35 Part 2: Writing Your Own Java Programs 57 Chapter 4: Making the Most of Variables and Their Values 59 Chapter 5: Controlling the Flow by Making Decisions 97 Chapter 6: Controlling Program Flow with Loops 135 Part 3: Working with the Big Picture: Object-Oriented Programming 155 Chapter 7: The Inside scOOP 157 Chapter 8: Constructing New Objects 205 Chapter 9: Piles of Files: Dealing with Information Overload 229 Chapter 10: Saving Time and Money: Reusing Existing Code 249 Part 4: Smart Java Techniques 279 Chapter 11: Putting Variables and Methods Where They Belong 281 Chapter 12: Using Collections and Streams 313 Chapter 13: Using Arrays to Juggle Values 349 Chapter 14: Looking Good When Things Take Unexpected Turns 377 Chapter 15: Fancy Reference Types. 407 Chapter 16: Oooey GUI Was a Worm 427 Part 5: The Part of Tens 443 Chapter 17: Ten Packs of Java Websites 445 Chapter 18: Ten Bits of Advice for New Software Developers 449 Index 455
Introduction 1 Part 1: Getting Started with Java 5 Chapter 1: All about Java 7 Chapter 2: All about Software. 21 Chapter 3: Using the Basic Building Blocks 35 Part 2: Writing Your Own Java Programs 57 Chapter 4: Making the Most of Variables and Their Values 59 Chapter 5: Controlling the Flow by Making Decisions 97 Chapter 6: Controlling Program Flow with Loops 135 Part 3: Working with the Big Picture: Object-Oriented Programming 155 Chapter 7: The Inside scOOP 157 Chapter 8: Constructing New Objects 205 Chapter 9: Piles of Files: Dealing with Information Overload 229 Chapter 10: Saving Time and Money: Reusing Existing Code 249 Part 4: Smart Java Techniques 279 Chapter 11: Putting Variables and Methods Where They Belong 281 Chapter 12: Using Collections and Streams 313 Chapter 13: Using Arrays to Juggle Values 349 Chapter 14: Looking Good When Things Take Unexpected Turns 377 Chapter 15: Fancy Reference Types. 407 Chapter 16: Oooey GUI Was a Worm 427 Part 5: The Part of Tens 443 Chapter 17: Ten Packs of Java Websites 445 Chapter 18: Ten Bits of Advice for New Software Developers 449 Index 455
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