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Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments.
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Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 224
- Erscheinungstermin: 15. Januar 2027
- Englisch
- Abmessung: 229mm x 152mm
- ISBN-13: 9781138904484
- ISBN-10: 1138904481
- Artikelnr.: 60017122
- Herstellerkennzeichnung
- Produktsicherheitsverantwortliche/r
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 224
- Erscheinungstermin: 15. Januar 2027
- Englisch
- Abmessung: 229mm x 152mm
- ISBN-13: 9781138904484
- ISBN-10: 1138904481
- Artikelnr.: 60017122
- Herstellerkennzeichnung
- Produktsicherheitsverantwortliche/r
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Dr. Ikseon "Ike" Choi is Associate Professor of the Learning, Design, and Technology Program in the Department of Career and Information Studies at The University of Georgia, USA.
Introduction
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision
points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of
knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility
(analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision
points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of
knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility
(analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving
Introduction
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision
points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of
knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility
(analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision
points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of
knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility
(analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving