Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China Herausgegeben:Chang, Maiga; Popescu, Elvira; Kinshuk; Chen, Nian-Shing; Jemni, Mohamed; Huang, Ronghuai; Spector, J. Michael
Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China Herausgegeben:Chang, Maiga; Popescu, Elvira; Kinshuk; Chen, Nian-Shing; Jemni, Mohamed; Huang, Ronghuai; Spector, J. Michael
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of curriculum and teaching behavior, transformation of administration, best infusion practices, and piloting of new ideas. The book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged…mehr
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of curriculum and teaching behavior, transformation of administration, best infusion practices, and piloting of new ideas. The book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by promoting smart learning environments. It also facilitates discussions and constructive dialogue among various stakeholders on the limitations of existing learning environments, the need for reform, innovative uses of emerging pedagogical approaches and technologies, and sharing and promoting best practices, leading to the evolution, design and implementation of smart learning environments.
Dr. Maiga Chang is Associate Professor at the School of Computing Information and Systems at Athabasca University, Canada. His researches mainly focus on mobile learning and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behaviour analysis, data mining, intelligent agent technology, computational intelligence in e-learning, and mobile healthcare. Elvira Popescu is Associate Professor at the Computers and Information Technology Department, University of Craiova, Romania. Her research interests include technology enhanced learning, adaptation and personalization in Web-based systems, learner modeling, Web 2.0 and social learning environments, learning analytics, intelligent and distributed computing. Prof. Huang is now the Dean of Smart Learning Institute in Beijing Normal University, which aims to promote the education technology discipline and its related subjects. Prof. Huang has been engaged in the research on educational technology as well as knowledge engineering since 1997, and has published more than 160 academic papers and over 20 books in the domestic and overseas. Dr. Kinshuk is the Dean of the College of Information at the University of North Texas. His work has been dedicated to advancing research on the innovative paradigms, architectures and implementations of online and distance learning systems for individualized and adaptive learning in increasingly global environments. Nian-Shing Chen is the Chair Professor at the Department of Information Management at the National Sun Yat-sen University in Taiwan and chair of IEEE Technical Committee on Learning Technology. Prof Chen has published over 350 papers in the international referred journals, conferences and book chapters. Mohamed Jemni is a Professor at the University of Tunis. He is the Head and the founder of the Research Laboratory of Technologies of Information and Communication & Electrical Engineering of the University of Tunis. His research projects during the last 24 years include Enhanced Learning Technologies, High Performance & Grid computing and Accessibility of ICT to People with Disabilities. J. Michael Spector is a Professor of Learning Technologies at the University of North Texas. His research focuses on intelligent support for instructional design, assessing learning in complex domains, and technology integration in education. He is editor of Educational Technology Research & Development and serves on numerous other editorial boards.
Inhaltsangabe
A Gamified Approach to Automated Assessment of Programming Assignments.- A Smart Learning Environment for Environmental Education.- An interdisciplinary Framework for Designing Smart Learning Environments.- Application Development on Tablet to Promote a Classroom Research Skills for SSRU' Students.- Constructing a Smart Chinese International Learning Environment Based on Learning Analytics Technology.- Effects of Reciprocal Feedback on EFL Learners' Communication Strategy Use and Oral Communicative Performance.- Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench.- Higher Cognitive Items Generation Algorithms.- Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment.- Smart Interactions for the Quantified Self.- Smart watches for making EFL learning effective, healthy, and happy.- StudentViz: A Tool for Visualizing Students' Collaborations in a Social Learning Environment.- The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity.- The effects of student interaction with blog-based course content on learning performance.- The Objective Ear: Assessing the Progress of a Music Task.- Visualizing and Understanding Information literacy Research Based on the CiteSpaceV.- Open Research and Observational Study for 21st Century Learning.- An educational role-playing game for modeling the learner's personality.- Annotation Recommendation for Online Reading Activities.- Big Data Analytics and Smart Service Tool: "Smart Learning Partner" Platform.
A Gamified Approach to Automated Assessment of Programming Assignments.- A Smart Learning Environment for Environmental Education.- An interdisciplinary Framework for Designing Smart Learning Environments.- Application Development on Tablet to Promote a Classroom Research Skills for SSRU’ Students.- Constructing a Smart Chinese International Learning Environment Based on Learning Analytics Technology.- Effects of Reciprocal Feedback on EFL Learners’ Communication Strategy Use and Oral Communicative Performance.- Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench.- Higher Cognitive Items Generation Algorithms.- Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment.- Smart Interactions for the Quantified Self.- Smart watches for making EFL learning effective, healthy, and happy.- StudentViz: A Tool for Visualizing Students' Collaborations in a Social Learning Environment.- The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity.- The effects of student interaction with blog-based course content on learning performance.- The Objective Ear: Assessing the Progress of a Music Task.- Visualizing and Understanding Information literacy Research Based on the CiteSpaceV.- Open Research and Observational Study for 21st Century Learning.- An educational role-playing game for modeling the learner’s personality.- Annotation Recommendation for Online Reading Activities.- Big Data Analytics and Smart Service Tool: “Smart Learning Partner” Platform.
A Gamified Approach to Automated Assessment of Programming Assignments.- A Smart Learning Environment for Environmental Education.- An interdisciplinary Framework for Designing Smart Learning Environments.- Application Development on Tablet to Promote a Classroom Research Skills for SSRU' Students.- Constructing a Smart Chinese International Learning Environment Based on Learning Analytics Technology.- Effects of Reciprocal Feedback on EFL Learners' Communication Strategy Use and Oral Communicative Performance.- Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench.- Higher Cognitive Items Generation Algorithms.- Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment.- Smart Interactions for the Quantified Self.- Smart watches for making EFL learning effective, healthy, and happy.- StudentViz: A Tool for Visualizing Students' Collaborations in a Social Learning Environment.- The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity.- The effects of student interaction with blog-based course content on learning performance.- The Objective Ear: Assessing the Progress of a Music Task.- Visualizing and Understanding Information literacy Research Based on the CiteSpaceV.- Open Research and Observational Study for 21st Century Learning.- An educational role-playing game for modeling the learner's personality.- Annotation Recommendation for Online Reading Activities.- Big Data Analytics and Smart Service Tool: "Smart Learning Partner" Platform.
A Gamified Approach to Automated Assessment of Programming Assignments.- A Smart Learning Environment for Environmental Education.- An interdisciplinary Framework for Designing Smart Learning Environments.- Application Development on Tablet to Promote a Classroom Research Skills for SSRU’ Students.- Constructing a Smart Chinese International Learning Environment Based on Learning Analytics Technology.- Effects of Reciprocal Feedback on EFL Learners’ Communication Strategy Use and Oral Communicative Performance.- Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench.- Higher Cognitive Items Generation Algorithms.- Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment.- Smart Interactions for the Quantified Self.- Smart watches for making EFL learning effective, healthy, and happy.- StudentViz: A Tool for Visualizing Students' Collaborations in a Social Learning Environment.- The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity.- The effects of student interaction with blog-based course content on learning performance.- The Objective Ear: Assessing the Progress of a Music Task.- Visualizing and Understanding Information literacy Research Based on the CiteSpaceV.- Open Research and Observational Study for 21st Century Learning.- An educational role-playing game for modeling the learner’s personality.- Annotation Recommendation for Online Reading Activities.- Big Data Analytics and Smart Service Tool: “Smart Learning Partner” Platform.
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