Helps you to develop characters inspired by humans, birds, fish, snakes and four legged animals; integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows; and, more.
Helps you to develop characters inspired by humans, birds, fish, snakes and four legged animals; integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows; and, more.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
has animated and directed movies for over 50 clients in his 25+ year career. Clients include the BBC, Channel 4, Tesco, Marks and Spencer, BT and Electrolux. His movie Electrolux Home products - Why? has won two IVCA awards and a New York Film and Television award. Steve has taught animation for 12 years among some of the UK's leading Universities. He is currently Senior lecturer in Character Animation at Central St Martins College of Art and Design.
Inhaltsangabe
Chapter 1 Introduction to Animation Working Practice Chapter 2 Matter and the Animation of Inanimate Objects Chapter 3 The Construction of a Simple Character, its Articulation and Balance Chapter 4 Timing, Anticipation, Overshoot, Follow-Through and Overlapping Action with an Animated Character Chapter 5 Animation of Human Walks and Runs Chapter 6 Animation of Animal Walks and Runs Chapter 7 Animation of Acting - Body Language Chapter 8 Animation of Acting - Facial Expressions Chapter 9 Animation of Acting - Two or More Characters Chapter 10 Lip-Sync
Introduction to Animation Working Practice. Matter and the Animation of Inanimate Objects. The Construction of a Simple Character, Its Articulation and Balance. Timing, Anticipation, Overshoot, Follow-Through and Overlapping Action with an Animated Character. Animation of Human Walks and Runs. Animation of Animal Walks and Runs. Animation of Acting Body Language. Animation of Acting-Facial Expressions. Animation of Acting- Two or More Characters. Lip-Sync.
Chapter 1 Introduction to Animation Working Practice Chapter 2 Matter and the Animation of Inanimate Objects Chapter 3 The Construction of a Simple Character, its Articulation and Balance Chapter 4 Timing, Anticipation, Overshoot, Follow-Through and Overlapping Action with an Animated Character Chapter 5 Animation of Human Walks and Runs Chapter 6 Animation of Animal Walks and Runs Chapter 7 Animation of Acting - Body Language Chapter 8 Animation of Acting - Facial Expressions Chapter 9 Animation of Acting - Two or More Characters Chapter 10 Lip-Sync
Introduction to Animation Working Practice. Matter and the Animation of Inanimate Objects. The Construction of a Simple Character, Its Articulation and Balance. Timing, Anticipation, Overshoot, Follow-Through and Overlapping Action with an Animated Character. Animation of Human Walks and Runs. Animation of Animal Walks and Runs. Animation of Acting Body Language. Animation of Acting-Facial Expressions. Animation of Acting- Two or More Characters. Lip-Sync.
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