This book introduces the fundamental algorithms of chess programming with an emphasis on thorough explanations. It is written with a novice programmer in mind-someone with a basic understanding of recursion but without any formal training in computer science. After finishing the book, readers should feel comfortable writing their own expert level (~2000 ELO) chess engine and be able to read technical documents containing advanced chess programming techniques.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.