Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.
Inhaltsangabe
Getting Started, What is 3D"?, Setting up Cinema 4D, Creating and Manipulating Objects, Configuration of Editor Viewports, Polygon Tools, Hyper NURBS Modeling; Surfaces, Light and Rendering, Creating Materials, Edit Materials, Applying Materials, Organizing and Editing Textures, Define Surfaces with Shaders, Render and Save Images, The Virtual Photo Studio, Modeling and Texturing a Palm Tree; Working with Image Templates, Modeling the Fender, Headlights and Bumper, The Front Trunk Lid, A-Pillar and Roll Bar, The Door, The Rear Bar, The Rear, The Rear Side Window, The Tailgate, The Tail Cover, The Rear Bracket at the Tail, The Tail Lights, The Gap Size, The Front Air Vents and the Windshield, The Windshield Wiper, The Door Handle and Exterior Mirror, Roof and Side Window, The Tailgate Hinge, Adding Various Small Parts, The Tires, The Rim, The Materials for the Car, Non Reflective Surfaces, The Lighting of the Car, Creating Virtual Surroundings, Baking Textures, Lighting with Images; Animation, The Basics, The Powerslider, Modeling a Soccer Ball, Animating the Ball, Rendering and Saving the Animation, Connecting Parameter with XPresso, Character Animation with MOCCA
Getting Started What is 3D"? Setting up Cinema 4D Creating and Manipulating Objects Configuration of Editor Viewports Polygon Tools Hyper NURBS Modeling; Surfaces Light and Rendering Creating Materials Edit Materials Applying Materials Organizing and Editing Textures Define Surfaces with Shaders Render and Save Images The Virtual Photo Studio Modeling and Texturing a Palm Tree; Working with Image Templates Modeling the Fender Headlights and Bumper The Front Trunk Lid A-Pillar and Roll Bar The Door The Rear Bar The Rear The Rear Side Window The Tailgate The Tail Cover The Rear Bracket at the Tail The Tail Lights The Gap Size The Front Air Vents and the Windshield The Windshield Wiper The Door Handle and Exterior Mirror Roof and Side Window The Tailgate Hinge Adding Various Small Parts The Tires The Rim The Materials for the Car Non Reflective Surfaces The Lighting of the Car Creating Virtual Surroundings Baking Textures Lighting with Images; Animation The Basics The Powerslider Modeling a Soccer Ball Animating the Ball Rendering and Saving the Animation Connecting Parameter with XPresso Character Animation with MOCCA
Getting Started, What is 3D"?, Setting up Cinema 4D, Creating and Manipulating Objects, Configuration of Editor Viewports, Polygon Tools, Hyper NURBS Modeling; Surfaces, Light and Rendering, Creating Materials, Edit Materials, Applying Materials, Organizing and Editing Textures, Define Surfaces with Shaders, Render and Save Images, The Virtual Photo Studio, Modeling and Texturing a Palm Tree; Working with Image Templates, Modeling the Fender, Headlights and Bumper, The Front Trunk Lid, A-Pillar and Roll Bar, The Door, The Rear Bar, The Rear, The Rear Side Window, The Tailgate, The Tail Cover, The Rear Bracket at the Tail, The Tail Lights, The Gap Size, The Front Air Vents and the Windshield, The Windshield Wiper, The Door Handle and Exterior Mirror, Roof and Side Window, The Tailgate Hinge, Adding Various Small Parts, The Tires, The Rim, The Materials for the Car, Non Reflective Surfaces, The Lighting of the Car, Creating Virtual Surroundings, Baking Textures, Lighting with Images; Animation, The Basics, The Powerslider, Modeling a Soccer Ball, Animating the Ball, Rendering and Saving the Animation, Connecting Parameter with XPresso, Character Animation with MOCCA
Getting Started What is 3D"? Setting up Cinema 4D Creating and Manipulating Objects Configuration of Editor Viewports Polygon Tools Hyper NURBS Modeling; Surfaces Light and Rendering Creating Materials Edit Materials Applying Materials Organizing and Editing Textures Define Surfaces with Shaders Render and Save Images The Virtual Photo Studio Modeling and Texturing a Palm Tree; Working with Image Templates Modeling the Fender Headlights and Bumper The Front Trunk Lid A-Pillar and Roll Bar The Door The Rear Bar The Rear The Rear Side Window The Tailgate The Tail Cover The Rear Bracket at the Tail The Tail Lights The Gap Size The Front Air Vents and the Windshield The Windshield Wiper The Door Handle and Exterior Mirror Roof and Side Window The Tailgate Hinge Adding Various Small Parts The Tires The Rim The Materials for the Car Non Reflective Surfaces The Lighting of the Car Creating Virtual Surroundings Baking Textures Lighting with Images; Animation The Basics The Powerslider Modeling a Soccer Ball Animating the Ball Rendering and Saving the Animation Connecting Parameter with XPresso Character Animation with MOCCA
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