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This business plan introduces an innovative model, merging high-tech flower cultivation with gaming to establish the 'Dianyuan Fengyun' platform. Its core goal is to boost user engagement and simplify agricultural product purchases, addressing challenges faced by the sale of specialized items in China, such as fresh flowers, high-value herbs, and fruits. Leveraging advanced cultivation techniques, we aim to meet modern consumers' preferences for green, pollution-free, and organic products.To overcome marketing limitations, we plan to introduce gaming elements through entertaining management…mehr

Produktbeschreibung
This business plan introduces an innovative model, merging high-tech flower cultivation with gaming to establish the 'Dianyuan Fengyun' platform. Its core goal is to boost user engagement and simplify agricultural product purchases, addressing challenges faced by the sale of specialized items in China, such as fresh flowers, high-value herbs, and fruits. Leveraging advanced cultivation techniques, we aim to meet modern consumers' preferences for green, pollution-free, and organic products.To overcome marketing limitations, we plan to introduce gaming elements through entertaining management games. Participants can engage with friends, earning rewards for supporting agricultural products. This strategy creates an environment where users are motivated to purchase and endorse farm produce within the gaming space, addressing the 'difficult to sell' issues prevalent in the market.
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Autorenporträt
Dies ist der Geschäftsplan im Rahmen des Projekts Internet Plus. Frau Xiying Kuang, Herr Yucheng Hu und Frau Chenjia Fu sind sehr erfahren in diesem Projekt. Sie sind Studenten der SILC Business School der Universität Shanghai.