Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs,…mehr
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit
Scott Stevenson has been programming with Cocoa for seven years, and runs Cocoa Dev Central, one of the top destinations for programmers who want to learn Cocoa.
Inhaltsangabe
Preface Who This Book Is For How This Book Is Organized Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments Chapter 1: Setup and First Run 1.1 Download and Install Xcode 1.2 Your First Application Chapter 2: Thinking in Code: Basic C 2.1 How Code Works 2.2 How to Format Code 2.3 Variables 2.4 Functions 2.5 Example: FirstProgram 2.6 Scope 2.7 Conditionals 2.8 Example: ShoppingTrip 2.9 Wrap Up Chapter 3: Memory and Pointers: Advanced C 3.1 Arrays 3.2 Loops 3.3 Text Strings 3.4 Multidimensional Arrays 3.5 Pointers 3.6 Dynamic Memory 3.7 Strings and Dynamic Memory 3.8 Arrays of Strings 3.9 Example: AddressBook 3.10 Structs 3.11 Header Files 3.12 Compile and Run the HeaderFileTest Example 3.13 Create Files for the Song Struct 3.14 Final Example Chapter 4: Thinking in Objects 4.1 Structs and Classes 4.2 Accessors 4.3 Inheritance 4.4 Composition 4.5 Object Lifetime 4.6 Built-in Classes Chapter 5: Basic Objective-C 5.1 NSString Basics 5.2 Using Methods 5.3 Accessors 5.4 Creating Objects 5.5 Basic Memory Management 5.6 Declaring a Class 5.7 Implementing a Class 5.8 Example: PhotoInfo Chapter 6: More Objective-C 6.1 More on Memory Management 6.2 Class Name Prefixes 6.3 Properties 6.4 64-Bit Objective-C 6.5 Categories 6.6 Introspection 6.7 Protocols 6.8 Dynamic Messaging 6.9 Exceptions 6.10 Example: DataCollector Chapter 7: Foundation Value Classes 7.1 NSString 7.2 Mutability 7.3 Core Foundation 7.4 NSNumber 7.5 NSData 7.6 NSArray 7.7 NSDictionary 7.8 NSSet 7.9 NSValue 7.10 NSDate Chapter 8: Basic Controls 8.1 How to Use This Chapter 8.2 Windows and Views 8.3 Targets and Actions 8.4 Outlets 8.5 Datasources 8.6 Bindings Chapter 9: Designing Applications Using MVC 9.1 About This Project 9.2 Create the Project Files 9.3 Create the User Interface 9.4 Run the Application 9.5 Preparing for Release Chapter 10: Custom Views and Drawing 10.1 Basic Geometry 10.2 Basic Drawing 10.3 Bezier Paths 10.4 Images 10.5 Shadows 10.6 Gradients 10.7 Refactoring View Code 10.8 Text 10.9 Handling Mouse and Keyboard Events Chapter 11: The Final Word 11.1 The List 11.2 Websites 11.3 Last Thought Colophon
Preface Who This Book Is For How This Book Is Organized Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments Chapter 1: Setup and First Run 1.1 Download and Install Xcode 1.2 Your First Application Chapter 2: Thinking in Code: Basic C 2.1 How Code Works 2.2 How to Format Code 2.3 Variables 2.4 Functions 2.5 Example: FirstProgram 2.6 Scope 2.7 Conditionals 2.8 Example: ShoppingTrip 2.9 Wrap Up Chapter 3: Memory and Pointers: Advanced C 3.1 Arrays 3.2 Loops 3.3 Text Strings 3.4 Multidimensional Arrays 3.5 Pointers 3.6 Dynamic Memory 3.7 Strings and Dynamic Memory 3.8 Arrays of Strings 3.9 Example: AddressBook 3.10 Structs 3.11 Header Files 3.12 Compile and Run the HeaderFileTest Example 3.13 Create Files for the Song Struct 3.14 Final Example Chapter 4: Thinking in Objects 4.1 Structs and Classes 4.2 Accessors 4.3 Inheritance 4.4 Composition 4.5 Object Lifetime 4.6 Built-in Classes Chapter 5: Basic Objective-C 5.1 NSString Basics 5.2 Using Methods 5.3 Accessors 5.4 Creating Objects 5.5 Basic Memory Management 5.6 Declaring a Class 5.7 Implementing a Class 5.8 Example: PhotoInfo Chapter 6: More Objective-C 6.1 More on Memory Management 6.2 Class Name Prefixes 6.3 Properties 6.4 64-Bit Objective-C 6.5 Categories 6.6 Introspection 6.7 Protocols 6.8 Dynamic Messaging 6.9 Exceptions 6.10 Example: DataCollector Chapter 7: Foundation Value Classes 7.1 NSString 7.2 Mutability 7.3 Core Foundation 7.4 NSNumber 7.5 NSData 7.6 NSArray 7.7 NSDictionary 7.8 NSSet 7.9 NSValue 7.10 NSDate Chapter 8: Basic Controls 8.1 How to Use This Chapter 8.2 Windows and Views 8.3 Targets and Actions 8.4 Outlets 8.5 Datasources 8.6 Bindings Chapter 9: Designing Applications Using MVC 9.1 About This Project 9.2 Create the Project Files 9.3 Create the User Interface 9.4 Run the Application 9.5 Preparing for Release Chapter 10: Custom Views and Drawing 10.1 Basic Geometry 10.2 Basic Drawing 10.3 Bezier Paths 10.4 Images 10.5 Shadows 10.6 Gradients 10.7 Refactoring View Code 10.8 Text 10.9 Handling Mouse and Keyboard Events Chapter 11: The Final Word 11.1 The List 11.2 Websites 11.3 Last Thought Colophon
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