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I made my first Counter-Strike level about 25 years ago. One winter, I carried home about 4 gigabytes of Valve tutorials from an internet café-on a 1.4 MB floppy disk. Recently, I started learning C# with the help of AI. This is a small but significant victory for me, as I'm probably the least likely person to remember what a class is. My background is in traditional arts, such as fresco painting and restoration, sculpture, ink drawing, and more. I've always had an interest in game development as a tool for both entertainment and education. For a long time, I saw coding as an obstacle. I…mehr

Produktbeschreibung
I made my first Counter-Strike level about 25 years ago. One winter, I carried home about 4 gigabytes of Valve tutorials from an internet café-on a 1.4 MB floppy disk. Recently, I started learning C# with the help of AI. This is a small but significant victory for me, as I'm probably the least likely person to remember what a class is. My background is in traditional arts, such as fresco painting and restoration, sculpture, ink drawing, and more. I've always had an interest in game development as a tool for both entertainment and education. For a long time, I saw coding as an obstacle. I depended on others to help me with my personal projects. However, I started using ChatGPT about two years ago, and I have to say that its imperfections-and its subsequent improvement in reasoning-pushed me to learn. As a result, I can now read code, plan, prototype, and design systems for smaller projects. I hope this book helps you in a similar way. Using AI has been an incredible help for me. It's not a one-click solution, and it's not magic, but you'll see significant improvements in how you develop games.
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