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Every month, over 115 million people share Roblox massive multiplayer online game experiences built by a community of more than two million Roblox developers worldwide. Now, there's an official Roblox guide to building your own games and sharing them with players everywhere. Perfect for beginning game development students, Sams Teach Yourself How To Code in 24 Hours: The Official Roblox Guide teaches you all the skills and techniques you'll need, in just 24 lessons of one hour or less. Each short, easy lesson builds on all that's come before, helping you quickly master all of Roblox's…mehr

Produktbeschreibung
Every month, over 115 million people share Roblox massive multiplayer online game experiences built by a community of more than two million Roblox developers worldwide. Now, there's an official Roblox guide to building your own games and sharing them with players everywhere. Perfect for beginning game development students, Sams Teach Yourself How To Code in 24 Hours: The Official Roblox Guide teaches you all the skills and techniques you'll need, in just 24 lessons of one hour or less. Each short, easy lesson builds on all that's come before, helping you quickly master all of Roblox's essentials. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you're finished, you'll be ready to share your Roblox creations with the world!
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Autorenporträt
Roblox's mission is to bring the world together through play. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers. Roblox is powered by a global community of more than 2 million developers who produce their own immersive multiplayer experiences using Roblox Studio, Roblox's intuitive desktop design tool. Roblox is ranked as one of the top online entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (ComScore).