Produktbild: Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

21.12.2021

Herausgeber

Sandeep Kumar + weitere

Verlag

Wiley

Seitenzahl

400

Maße (L/B/H)

23,8/16/2,7 cm

Gewicht

689 g

Sprache

Englisch

ISBN

978-1-119-79160-7

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

21.12.2021

Herausgeber

Verlag

Wiley

Seitenzahl

400

Maße (L/B/H)

23,8/16/2,7 cm

Gewicht

689 g

Sprache

Englisch

ISBN

978-1-119-79160-7

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms
  • Preface xv

    1 Cognitive Behavior: Different Human-Computer Interaction Types 1
    S. Venkata Achyuth Rao, Sandeep Kumar and GVRK Acharyulu

    1.1 Introduction: Cognitive Models and Human-Computer User Interface Management Systems 2

    1.1.1 Interactive User Behavior Predicting Systems 2

    1.1.2 Adaptive Interaction Observatory Changing Systems 3

    1.1.3 Group Interaction Model Building Systems 4

    1.1.4 Human-Computer User Interface Management Systems 5

    1.1.5 Different Types of Human-Computer User Interfaces 5

    1.1.6 The Role of User Interface Management Systems 6

    1.1.7 Basic Cognitive Behavioral Elements of Human- Computer User Interface Management Systems 7

    1.2 Cognitive Modeling: Decision Processing User Interacting Device System (DPUIDS) 9

    1.2.1 Cognitive Modeling Automation of Decision Process Interactive Device Example 9

    1.2.2 Cognitive Modeling Process in the Visualization Decision Processing User Interactive Device System 11

    1.3 Cognitive Modeling: Decision Support User Interactive Device Systems (DSUIDS) 12

    1.3.1 The Core Artifacts of the Cognitive Modeling of User Interaction 13

    1.3.2 Supporting Cognitive Model for Interaction Decision Supportive Mechanism 13

    1.3.3 Representational Uses of Cognitive Modeling for Decision Support User Interactive Device Systems 14

    1.4 Cognitive Modeling: Management Information User Interactive Device System (MIUIDS) 17

    1.5 Cognitive Modeling: Environment Role With User Interactive Device Systems 19

    1.6 Conclusion and Scope 20

    References 20

    2 Classification of HCI and Issues and Challenges in Smart Home HCI Implementation 23
    Pramod Vishwakarma, Vijay Kumar Soni, Gaurav Srivastav and Abhishek Jain

    2.1 Introduction 23

    2.2 Literature Review of Human-Computer Interfaces 26

    2.2.1 Overview of Communication Styles and Interfaces 33

    2.2.2 Input/Output 37

    2.2.3 Older Grown-Ups 37

    2.2.4 Cognitive Incapacities 38

    2.3 Programming: Convenience and Gadget Explicit Substance 40

    2.4 Equipment: BCI and Proxemic Associations 41

    2.4.1 Brain-Computer Interfaces 41

    2.4.2 Ubiquitous Figuring-Proxemic Cooperations 43

    2.4.3 Other Gadget-Related Angles 44

    2.5 CHI for Current Smart Homes 45

    2.5.1 Smart Home for Healthcare 45

    2.5.2 Savvy Home for Energy Efficiency 46

    2.5.3 Interface Design and Human-Computer Interaction 46

    2.5.4 A Summary of Status 48

    2.6 Four Approaches to Improve HCI and UX 48

    2.6.1 Productive General Control Panel 49

    2.6.2 Compelling User Interface 50

    2.6.3 Variable Accessibility 52

    2.6.4 Secure Privacy 54

    2.7 Conclusion and Discussion 55

    References 56

    3 Teaching-Learning Process and Brain-Computer Interaction Using ICT Tools 63
    Rohit Raja, Neelam Sahu and Sumati Pathak

    3.1 The Concept of Teaching 64

    3.2 The Concept of Learning 65

    3.2.1 Deficient Visual Perception in a Student 67

    3.2.2 Proper Eye Care (Vision Management) 68

    3.2.3 Proper Ear Care (Hearing Management) 68

    3.2.4 Proper Mind Care (Psychological Management) 69

    3.3 The Concept of Teaching-Learning Process 70

    3.4 Use of ICT Tools in Teaching-Learning Process 76

    3.4.1 Digital Resources as ICT Tools 77

    3.4.2 Special ICT Tools for Capacity Building of Students and Teachers 77

    3.4.2.1 CogniFit 77

    3.4.2.2 Brain-Computer Interface 78

    3.5 Conclusion 80

    References 81

    4 Denoising of Digital Images Using Wavelet-Based Thresholding Techniques: A Comparison 85
    Devanand Bhonsle

    4.1 Introduction 85

    4.2 Literature Survey 87

    4.3 Theoretical Analysis 89

    4.3.1 Wavelet Transform 90

    4.3.1.1 Continuous Wavelet Transform 90

    4.3.1.2 Discrete Wavelet Transform 91

    4.3.1.3 Dual-Tree Complex Wavelet Transform 94

    4.3.2 Types of Thresholding 95

    4.3.2.1 Hard Thresholding 96

    4.3.2.2 Soft Thresholding 96

    4.3.2.3 Thresholding Techniques 97

    4.3.3 Performance Evaluation Parameters 102

    4.3.3.1 Mean Squared Error 102

    4.3.3.2 Peak Signal-to-Noise Ratio 103

    4.3.3.3 Structural Similarity Index Matrix 103

    4.4 Methodology 103

    4.5 Results and Discussion 105

    4.6 Conclusions 112

    References 112

    5 Smart Virtual Reality-Based Gaze-Perceptive Common Communication System for Children With Autism Spectrum Disorder 117
    Karunanithi Praveen Kumar and Perumal Sivanesan

    5.1 Need for Focus on Advancement of ASD Intervention Systems 118

    5.2 Computer and Virtual Reality-Based Intervention Systems 118

    5.3 Why Eye Physiology and Viewing Pattern Pose Advantage for Affect Recognition of Children With ASD 120

    5.4 Potential Advantages of Applying the Proposed Adaptive Response Technology to Autism Intervention 121

    5.5 Issue 122

    5.6 Global Status 123

    5.7 VR and Adaptive Skills 124

    5.8 VR for Empowering Play Skills 125

    5.9 VR for Encouraging Social Skills 125

    5.10 Public Status 126

    5.11 Importance 127

    5.12 Achievability of VR-Based Social Interaction to Cause Variation in Viewing Pattern of Youngsters With ASD 128

    5.13 Achievability of VR-Based Social Interaction to Cause Variety in Eye Physiological Indices for Kids With ASD 129

    5.14 Possibility of VR-Based Social Interaction to Cause Variations in the Anxiety Level for Youngsters With ASD 132

    References 133

    6 Construction and Reconstruction of 3D Facial and Wireframe Model Using Syntactic Pattern Recognition 137
    Shilpa Rani, Deepika Ghai and Sandeep Kumar

    6.1 Introduction 138

    6.1.1 Contribution 139

    6.2 Literature Survey 140

    6.3 Proposed Methodology 143

    6.3.1 Face Detection 143

    6.3.2 Feature Extraction 143

    6.3.2.1 Facial Feature Extraction 143

    6.3.2.2 Syntactic Pattern Recognition 143

    6.3.2.3 Dense Feature Extraction 147

    6.3.3 Enhanced Features 148

    6.3.4 Creation of 3D Model 148

    6.4 Datasets and Experiment Setup 148

    6.5 Results 149

    6.6 Conclusion 152

    References 154

    7 Attack Detection Using Deep Learning-Based Multimodal Biometric Authentication System 157
    Nishant Kaushal, Sukhwinder Singh and Jagdish Kumar

    7.1 Introduction 158

    7.2 Proposed Methodology 160

    7.2.1 Expert One 160

    7.2.2 Expert Two 160

    7.2.3 Decision Level Fusion 161

    7.3 Experimental Analysis 162

    7.3.1 Datasets 162

    7.3.2 Setup 162

    7.3.3 Results 163

    7.4 Conclusion and Future Scope 163

    References 164

    8 Feature Optimized Machine Learning Framework for Unbalanced Bioassays 167
    Dinesh Kumar, Anuj Kumar Sharma, Rohit Bajaj and Lokesh Pawar

    8.1 Introduction 168

    8.2 Related Work 169

    8.3 Proposed Work 170

    8.3.1 Class Balancing Using Class Balancer 171

    8.3.2 Feature Selection 171

    8.3.3 Ensemble Classification 171

    8.4 Experimental 172

    8.4.1 Dataset Description 172

    8.4.2 Experimental Setting 173

    8.5 Result and Discussion 173

    8.5.1 Performance Evaluation 173

    8.6 Conclusion 176

    References 176

    9 Predictive Model and Theory of Interaction 179
    Raj Kumar Patra, Srinivas Konda, M. Varaprasad Rao, Kavitarani Balmuri and G. Madhukar

    9.1 Introduction 180

    9.2 Related Work 181

    9.3 Predictive Analytics Process 182

    9.3.1 Requirement Collection 182

    9.3.2 Data Collection 184

    9.3.3 Data Analysis and Massaging 184

    9.3.4 Statistics and Machine Learning 184

    9.3.5 Predictive Modeling 185

    9.3.6 Prediction and Monitoring 185

    9.4 Predictive Analytics Opportunities 185

    9.5 Classes of Predictive Analytics Models 187

    9.6 Predictive Analytics Techniques 188

    9.6.1 Decision Tree 188

    9.6.2 Regression Model 189

    9.6.3 Artificial Neural Network 190

    9.6.4 Bayesian Statistics 191

    9.6.5 Ensemble Learning 192

    9.6.6 Gradient Boost Model 192

    9.6.7 Support Vector Machine 193

    9.6.8 Time Series Analysis 194

    9.6.9 k-Nearest Neighbors (k-NN) 194

    9.6.10 Principle Component Analysis 195

    9.7 Dataset Used in Our Research 196

    9.8 Methodology 198

    9.8.1 Comparing Link-Level Features 199

    9.8.2 Comparing Feature Models 200

    9.9 Results 201

    9.10 Discussion 202

    9.11 Use of Predictive Analytics 204

    9.11.1 Banking and Financial Services 205

    9.11.2 Retail 205

    9.11.3 Well-Being and Insurance 205

    9.11.4 Oil Gas and Utilities 206

    9.11.5 Government and Public Sector 206

    9.12 Conclusion and Future Work 206

    References 208

    10 Advancement in Augmented and Virtual Reality 211
    Omprakash Dewangan, Latika Pinjarkar, Padma Bonde and Jaspal Bagga

    10.1 Introduction 212

    10.2 Proposed Methodology 214

    10.2.1 Classification of Data/Information Extracted 215

    10.2.2 The Phase of Searching of Data/Information 216

    10.3 Results 218

    10.3.1 Original Copy Publication Evolution 218

    10.3.2 General Information/Data Analysis 224

    10.3.2.1 Nations 224

    10.3.2.2 Themes 227

    10.3.2.3 R&D Innovative Work 227

    10.3.2.4 Medical Services 229

    10.3.2.5 Training and Education 230

    10.3.2.6 Industries 232

    10.4 Conclusion 233

    References 235

    11 Computer Vision and Image Processing for Precision Agriculture 241
    Narendra Khatri and Gopal U Shinde

    11.1 Introduction 242

    11.2 Computer Vision 243

    11.3 Machine Learning 244

    11.3.1 Support Vector Machine 245

    11.3.2 Neural Networks 245

    11.3.3 Deep Learning 245

    11.4 Computer Vision and Image Processing in Agriculture 246

    11.4.1 Plant/Fruit Detection 249

    11.4.2 Harvesting Support 252

    11.4.3 Plant Health Monitoring Along With Disease Detection 252

    11.4.4 Vision-Based Vehicle Navigation System for Precision Agriculture 252

    11.4.5 Vision-Based Mobile Robots for Agriculture Applications 257

    11.5 Conclusion 259

    References 259

    12 A Novel Approach for Low-Quality Fingerprint Image Enhancement Using Spatial and Frequency Domain Filtering Techniques 265
    Mehak Sood and Akshay Girdhar

    12.1 Introduction 266

    12.2 Existing Works for the Fingerprint Ehancement 269

    12.2.1 Spatial Domain 269

    12.2.2 Frequency Domain 270

    12.2.3 Hybrid Approach 271

    12.3 Design and Implementation of the Proposed Algorithm 272

    12.3.1 Enhancement in the Spatial Domain 273

    12.3.2 Enhancement in the Frequency Domain 279

    12.4 Results and Discussion 282

    12.4.1 Visual Analysis 283

    12.4.2 Texture Descriptor Analysis 285

    12.4.3 Minutiae Ratio Analysis 285

    12.4.4 Analysis Based on Various Input Modalities 293

    12.5 Conclusion and Future Scope 293

    References 296

    13 Elevate Primary Tumor Detection Using Machine Learning 301
    Lokesh Pawar, Pranshul Agrawal, Gurjot Kaur and Rohit Bajaj

    13.1 Introduction 301

    13.2 Related Works 302

    13.3 Proposed Work 303

    13.3.1 Class Balancing 304

    13.3.2 Classification 304

    13.3.3 Eliminating Using Ranker Algorithm 305

    13.4 Experimental Investigation 305

    13.4.1 Dataset Description 305

    13.4.2 Experimental Settings 306

    13.5 Result and Discussion 306

    13.5.1 Performance Evaluation 306

    13.5.2 Analytical Estimation of Selected Attributes 311

    13.6 Conclusion 311

    13.7 Future Work 312

    References 312

    14 Comparative Sentiment Analysis Through Traditional and Machine Learning-Based Approach 315
    Sandeep Singh and Harjot Kaur

    14.1 Introduction to Sentiment Analysis 316

    14.1.1 Sentiment Definition 316

    14.1.2 Challenges of Sentiment Analysis Tasks 318

    14.2 Four Types of Sentiment Analyses 319

    14.3 Working of SA System 321

    14.4 Challenges Associated With SA System 323

    14.5 Real-Life Applications of SA 324

    14.6 Machine Learning Methods Used for SA 324

    14.7 A Proposed Method 326

    14.8 Results and Discussions 328

    14.9 Conclusion 333

    References 334

    15 Application of Artificial Intelligence and Computer Vision to Identify Edible Bird's Nest 339
    Weng Kin Lai, Mei Yuan Koay, Selina Xin Ci Loh, Xiu Kai Lim and Kam Meng Goh

    15.1 Introduction 340

    15.2 Prior Work 342

    15.2.1 Low-Dimensional Color Features 342

    15.2.2 Image Pocessing for Automated Grading 343

    15.2.3 Automated Classification 343

    15.3 Auto Grading of Edible Birds Nest 343

    15.3.1 Feature Extraction 344

    15.3.2 Curvature as a Feature 344

    15.3.3 Amount of Impurities 344

    15.3.4 Color of EBNs 345

    15.3.5 Size-Total Area 346

    15.4 Experimental Results 347

    15.4.1 Data Pre-Processing 347

    15.4.2 Auto Grading 349

    15.4.3 Auto Grading of EBNs 353

    15.5 Conclusion 355

    Acknowledgments 356

    References 356

    16 Enhancement of Satellite and Underwater Image Utilizing Luminance Model by Color Correction Method 361
    Sandeep Kumar, E. G. Rajan and Shilpa Rani

    16.1 Introduction 362

    16.2 Related Work 362

    16.3 Proposed Methodology 364

    16.3.1 Color Correction 364

    16.3.2 Contrast Enhancement 365

    16.3.3 Multi-Fusion Method 366

    16.4 Investigational Findings and Evaluation 367

    16.4.1 Mean Square Error 367

    16.4.2 Peak Signal-to-Noise Ratio 368

    16.4.3 Entropy 368

    16.5 Conclusion 375

    References 376

    Index 381