As many business and educational organizations begin
to consider using 3D virtual environments as learning
platforms, it is important to ask the question, do
such environments engender collaboration and student
learning?
In this book, Dr. Brian Burton examines the
development of constructivist learning using 3D
virtual learning environments and the occurrence of
collaboration, knowledge spirals, and student success
in these environments. Using undergraduate students
from two different universities, Dr. Burton utilizes
a 3D game engine to teach a difficult topic in
Computer Science and game development.
The topic is richly explored both quantitatively and
qualitatively. Suggestions for further research and
application of the results for future learning
opportunities are also included.
A valuable resource for anyone considering using a
virtual environment for education and learning.
to consider using 3D virtual environments as learning
platforms, it is important to ask the question, do
such environments engender collaboration and student
learning?
In this book, Dr. Brian Burton examines the
development of constructivist learning using 3D
virtual learning environments and the occurrence of
collaboration, knowledge spirals, and student success
in these environments. Using undergraduate students
from two different universities, Dr. Burton utilizes
a 3D game engine to teach a difficult topic in
Computer Science and game development.
The topic is richly explored both quantitatively and
qualitatively. Suggestions for further research and
application of the results for future learning
opportunities are also included.
A valuable resource for anyone considering using a
virtual environment for education and learning.