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Worldbuilding Together is a book focused on providing a deep dive into worldbuilding for video games, but with an explicit focus on how narrative designers can collaborate with other job disciplines in doing so.

Produktbeschreibung
Worldbuilding Together is a book focused on providing a deep dive into worldbuilding for video games, but with an explicit focus on how narrative designers can collaborate with other job disciplines in doing so.
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Autorenporträt
Kaitlin Tremblay (they/she) is a writer and game designer, as well as a former book editor and media critic. For over the past 10 years, Tremblay has worked across the video game industry, including on titles such as Watch Dogs Legion (Ubisoft), Grindstone (Capybara Games), and A Mortician's Tale (Laundry Bear Games). Tremblay's personal game development work has focused on making horror games about difficult subject matter, and they are a public speaker and community organiser, serving on the board of advisors for GDC's Independent Games Summit. Tremblay is also a speculative fiction writer, with a focus on horror, and was the co-editor of the award-nominated anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions). They are also the author of the deep dive into the Borderlands franchise and its storytelling, Ain't No Place for a Hero: Borderlands (ECW Press). Their full work can be found on their website: www.thatmonstergames.com
Rezensionen
"Written in accessible and somewhat self-deprecating language, clearly grounded in theory, and supported by exhaustive citations, this book provides a thoughtful and useful road map for designing worlds in video games."

-- E. Bertozzi, Quinnipiac University