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The U.S. Army uses various virtual systems to help soldiers learn, practice, and demonstrate proficiency in collective skills. This report examines the fidelity of virtual systems to train U.S. Army platoon- and company-level collective skills and estimates the costs and effectiveness of using simulators with different degrees of fidelity for collective training.

Produktbeschreibung
The U.S. Army uses various virtual systems to help soldiers learn, practice, and demonstrate proficiency in collective skills. This report examines the fidelity of virtual systems to train U.S. Army platoon- and company-level collective skills and estimates the costs and effectiveness of using simulators with different degrees of fidelity for collective training.
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