Comics and Videogames
From Hybrid Medialities to Transmedia Expansions
Herausgeber: Rauscher, Andreas; Thon, Jan-Noël; Stein, Daniel
Comics and Videogames
From Hybrid Medialities to Transmedia Expansions
Herausgeber: Rauscher, Andreas; Thon, Jan-Noël; Stein, Daniel
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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 264
- Erscheinungstermin: 19. Oktober 2020
- Englisch
- Abmessung: 234mm x 163mm x 20mm
- Gewicht: 544g
- ISBN-13: 9780367474195
- ISBN-10: 0367474190
- Artikelnr.: 60011398
- Verlag: Routledge
- Seitenzahl: 264
- Erscheinungstermin: 19. Oktober 2020
- Englisch
- Abmessung: 234mm x 163mm x 20mm
- Gewicht: 544g
- ISBN-13: 9780367474195
- ISBN-10: 0367474190
- Artikelnr.: 60011398
Andreas Rauscher is a Senior Lecturer in the Department of Media Studies at the University of Siegen, Germany. He is the author of Das Phänomen Star Trek [The Star Trek Phenomenon] (2003), Spielerische Fiktionen: Transmediale Genrekonzepte in Videospielen [Ludic Fictions: Transmedial Genre Concepts in Videogames] (2012), and Star Wars: 100 Seiten [Star Wars: 100 Pages] (2019). Daniel Stein is Professor of North American Literary and Cultural Studies at the University of Siegen, Germany. He is the author of Music Is My Life: Louis Armstrong, Autobiography, and American Jazz (2012), co-editor of From Comic Strips to Graphic Novels (2013/²2015), and one of the editors of Anglia: Journal of English Philology. Jan-Noël Thon is Professor of Media Studies at the Norwegian University of Science and Technology (NTNU), Guest Professor of Media Studies at the University of Cologne, Germany, and Professorial Fellow at the University for the Creative Arts, UK. He has published widely in comics studies, game studies, and media studies.
1. Introduction: Comics and videogames Part I: Hybrid medialities 2. Of
Pac-Men and Star Raiders: Early mutual representations between comics and
videogames (1981-1983) 3. Interfacing comics and games: A socio-affective
multimodal approach 4. Game comics: Theory and design 5. Game-comics and
comic-games: Against the concept of hybrids 6. Building stories: The
interplay of comics and games in Chris Ware's works 7. Homestuck as a game:
A webcomic between playful participation, digital technostalgia, and
irritating inventory systems 8. Metal Gear Solid and its comic adaptations
Part II: Transmedia expansions 9. Many Spider-Men are better than one:
Referencing as narrative strategy 10. The not-so Fantastic Four franchise:
A critical history of the comic, the films, and the Disney/Fox merger 11.
The road to Arkham Asylum: Batman: Dark Tomorrow and transitional
transmedia 12. When rules collide: Definitional strategies for superheroes
across comic books and games 13. The manifestations of game characters in a
media mix strategy 14. Creating Lara Croft: The meaning of the comic books
for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and
palimpsestuous reception
Pac-Men and Star Raiders: Early mutual representations between comics and
videogames (1981-1983) 3. Interfacing comics and games: A socio-affective
multimodal approach 4. Game comics: Theory and design 5. Game-comics and
comic-games: Against the concept of hybrids 6. Building stories: The
interplay of comics and games in Chris Ware's works 7. Homestuck as a game:
A webcomic between playful participation, digital technostalgia, and
irritating inventory systems 8. Metal Gear Solid and its comic adaptations
Part II: Transmedia expansions 9. Many Spider-Men are better than one:
Referencing as narrative strategy 10. The not-so Fantastic Four franchise:
A critical history of the comic, the films, and the Disney/Fox merger 11.
The road to Arkham Asylum: Batman: Dark Tomorrow and transitional
transmedia 12. When rules collide: Definitional strategies for superheroes
across comic books and games 13. The manifestations of game characters in a
media mix strategy 14. Creating Lara Croft: The meaning of the comic books
for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and
palimpsestuous reception
1. Introduction: Comics and videogames Part I: Hybrid medialities 2. Of
Pac-Men and Star Raiders: Early mutual representations between comics and
videogames (1981-1983) 3. Interfacing comics and games: A socio-affective
multimodal approach 4. Game comics: Theory and design 5. Game-comics and
comic-games: Against the concept of hybrids 6. Building stories: The
interplay of comics and games in Chris Ware's works 7. Homestuck as a game:
A webcomic between playful participation, digital technostalgia, and
irritating inventory systems 8. Metal Gear Solid and its comic adaptations
Part II: Transmedia expansions 9. Many Spider-Men are better than one:
Referencing as narrative strategy 10. The not-so Fantastic Four franchise:
A critical history of the comic, the films, and the Disney/Fox merger 11.
The road to Arkham Asylum: Batman: Dark Tomorrow and transitional
transmedia 12. When rules collide: Definitional strategies for superheroes
across comic books and games 13. The manifestations of game characters in a
media mix strategy 14. Creating Lara Croft: The meaning of the comic books
for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and
palimpsestuous reception
Pac-Men and Star Raiders: Early mutual representations between comics and
videogames (1981-1983) 3. Interfacing comics and games: A socio-affective
multimodal approach 4. Game comics: Theory and design 5. Game-comics and
comic-games: Against the concept of hybrids 6. Building stories: The
interplay of comics and games in Chris Ware's works 7. Homestuck as a game:
A webcomic between playful participation, digital technostalgia, and
irritating inventory systems 8. Metal Gear Solid and its comic adaptations
Part II: Transmedia expansions 9. Many Spider-Men are better than one:
Referencing as narrative strategy 10. The not-so Fantastic Four franchise:
A critical history of the comic, the films, and the Disney/Fox merger 11.
The road to Arkham Asylum: Batman: Dark Tomorrow and transitional
transmedia 12. When rules collide: Definitional strategies for superheroes
across comic books and games 13. The manifestations of game characters in a
media mix strategy 14. Creating Lara Croft: The meaning of the comic books
for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and
palimpsestuous reception