Learn how to composite professional-quality, high-end visual effects using After Effects. Lee Lanier covers all the common visual effects tasks any serious artist needs to know, including complex greenscreen removal, motion tracking, advanced channel and colorspace manipulation, particle simulation, and the realistic integration of 3D renders and render passes. Apply these techniques through multi-chapter tutorials to produce professional-level VFX shots. Video image sequences, 3D renders, matte paintings, and other tutorial materials is provided at the book's companion website.
Learn how to composite professional-quality, high-end visual effects using After Effects. Lee Lanier covers all the common visual effects tasks any serious artist needs to know, including complex greenscreen removal, motion tracking, advanced channel and colorspace manipulation, particle simulation, and the realistic integration of 3D renders and render passes. Apply these techniques through multi-chapter tutorials to produce professional-level VFX shots. Video image sequences, 3D renders, matte paintings, and other tutorial materials is provided at the book's companion website.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. He's created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for lynda.com and The Foundry, and is a member of the Visual Effects Society.
Inhaltsangabe
Chapter 1: Selecting Color Spaces, Resolutions, and Frames Rates Chapter 2: Generating Alpha with Keyers and Mattes Chapter 3: Masking, Rotoscoping, and Basic Keyframing Chapter 4: Transforming and Motion Tracking Chapter 5: Working with the 3D Environment Chapter 6: Creating Particle Simulations Chapter 7: Integrating Render Passes Chapter 8: Color Effects, Color Grading, and HDRI Chapter 9: Damage Repair and Distressing Chapter 10: Expressions, Scripting, and Project Management
Chapter 1: Selecting Color Spaces, Resolutions, and Frames Rates Chapter 2: Generating Alpha with Keyers and Mattes Chapter 3: Masking, Rotoscoping, and Basic Keyframing Chapter 4: Transforming and Motion Tracking Chapter 5: Working with the 3D Environment Chapter 6: Creating Particle Simulations Chapter 7: Integrating Render Passes Chapter 8: Color Effects, Color Grading, and HDRI Chapter 9: Damage Repair and Distressing Chapter 10: Expressions, Scripting, and Project Management
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