This book introduces algorithmic approaches to computational design through both Grasshopper and Python. This book (including its accompanying code and datasets) is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.
This book introduces algorithmic approaches to computational design through both Grasshopper and Python. This book (including its accompanying code and datasets) is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.
Brendan Harmon is a computational designer, spatial scientist, and Assistant Professor of Landscape Architecture at Louisiana State University, where he teaches geographic information systems, computational design, digital fabrication, and robotics.
Inhaltsangabe
1. Introduction 2. Visual Programming 3. Programming 4. Randomness 5. Random Paving 6. Tessellations 7. Point Clouds 8. Grove 9. Waves 10. Surfaces 11. Patterns 12. Attractors 13. Noise 14. Biome 15. Terrain 16. Dunes 17. Earthworks 18. Fabrication A. Packages B. Color Gradients C. File Paths D. Code and Data