Siu-Cheung Kong, Harold Abelsom
Computational Thinking Education in K-12
Artificial Intelligence Literacy and Physical Computing
62,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
Melden Sie sich
hier
hier
für den Produktalarm an, um über die Verfügbarkeit des Produkts informiert zu werden.
Siu-Cheung Kong, Harold Abelsom
Computational Thinking Education in K-12
Artificial Intelligence Literacy and Physical Computing
- Broschiertes Buch
"A collection of perspectives and case studies on the teaching of computational thinking in K-12, with a focus on AI literacy and physical computing (robotics)"--
Andere Kunden interessierten sich auch für
- John D. KelleherFundamentals of Machine Learning for Predictive Data Analytics84,99 €
- Peter CottonMicroprediction14,99 €
- Jaap-Henk HoepmanPrivacy Is Hard and Seven Other Myths16,99 €
- Noam NisanThe Elements of Computing Systems46,80 €
- Audrey WattersTeaching Machines16,99 €
- Thomas H. CormenIntroduction to Algorithms123,99 €
- Arthur I. MillerThe Artist in the Machine18,99 €
-
-
-
"A collection of perspectives and case studies on the teaching of computational thinking in K-12, with a focus on AI literacy and physical computing (robotics)"--
Produktdetails
- Produktdetails
- Verlag: MIT Press Ltd
- Seitenzahl: 232
- Erscheinungstermin: 3. Mai 2022
- Englisch
- Abmessung: 227mm x 150mm x 19mm
- Gewicht: 406g
- ISBN-13: 9780262543477
- ISBN-10: 0262543478
- Artikelnr.: 63297401
- Verlag: MIT Press Ltd
- Seitenzahl: 232
- Erscheinungstermin: 3. Mai 2022
- Englisch
- Abmessung: 227mm x 150mm x 19mm
- Gewicht: 406g
- ISBN-13: 9780262543477
- ISBN-10: 0262543478
- Artikelnr.: 63297401
edited by Siu-Cheung Kong and Harold Abelson
Introduction to Computational Thinking Education in K--12 1
I A Multiplicity of Computational Thinkings 13
1 A Case for Why: Society, School, Self 15
2 Providing Students with Computational Literacy for Learning About
Everything 29
3 Developing Computational Thinking Skills with Multiple Models and
Representations 49
4 Toward a Theory (And Practice) of Multiple Computational Thinkings 71
5 Learning Computational Thinking in Phenomena-Based Co-Creation Projects:
Perspectives from Finland 103
6 Computational Empowerment 121
II Computational Thinking and Artificial Intelligence Literacy in K--12 141
7 The Computational Thinking and Artificial Intelligence Duality 143
8 Artificial Intelligence Thinking in K--12 153
9 Preparing Children to be Conscientious Consumers and Designers of AI
Technologies 181
III Computational Thinking and Physical Computing Education in K--12 207
10 Examining the Multidimensional Learning Affordances of Robotics for
Computational Thinking and Science Inquiry 209
11 Toward a Research Agenda for Developing Computational Thinking Skills by
Sense-Reason-Act Programming with Robots 229
12 Computational Thinking in the Interdisciplinary Robotic Game: The Charm
of STEAM 245
Additional Readings on CT Education for K--12 271
Contributors 275
Index 277
I A Multiplicity of Computational Thinkings 13
1 A Case for Why: Society, School, Self 15
2 Providing Students with Computational Literacy for Learning About
Everything 29
3 Developing Computational Thinking Skills with Multiple Models and
Representations 49
4 Toward a Theory (And Practice) of Multiple Computational Thinkings 71
5 Learning Computational Thinking in Phenomena-Based Co-Creation Projects:
Perspectives from Finland 103
6 Computational Empowerment 121
II Computational Thinking and Artificial Intelligence Literacy in K--12 141
7 The Computational Thinking and Artificial Intelligence Duality 143
8 Artificial Intelligence Thinking in K--12 153
9 Preparing Children to be Conscientious Consumers and Designers of AI
Technologies 181
III Computational Thinking and Physical Computing Education in K--12 207
10 Examining the Multidimensional Learning Affordances of Robotics for
Computational Thinking and Science Inquiry 209
11 Toward a Research Agenda for Developing Computational Thinking Skills by
Sense-Reason-Act Programming with Robots 229
12 Computational Thinking in the Interdisciplinary Robotic Game: The Charm
of STEAM 245
Additional Readings on CT Education for K--12 271
Contributors 275
Index 277
Introduction to Computational Thinking Education in K--12 1
I A Multiplicity of Computational Thinkings 13
1 A Case for Why: Society, School, Self 15
2 Providing Students with Computational Literacy for Learning About
Everything 29
3 Developing Computational Thinking Skills with Multiple Models and
Representations 49
4 Toward a Theory (And Practice) of Multiple Computational Thinkings 71
5 Learning Computational Thinking in Phenomena-Based Co-Creation Projects:
Perspectives from Finland 103
6 Computational Empowerment 121
II Computational Thinking and Artificial Intelligence Literacy in K--12 141
7 The Computational Thinking and Artificial Intelligence Duality 143
8 Artificial Intelligence Thinking in K--12 153
9 Preparing Children to be Conscientious Consumers and Designers of AI
Technologies 181
III Computational Thinking and Physical Computing Education in K--12 207
10 Examining the Multidimensional Learning Affordances of Robotics for
Computational Thinking and Science Inquiry 209
11 Toward a Research Agenda for Developing Computational Thinking Skills by
Sense-Reason-Act Programming with Robots 229
12 Computational Thinking in the Interdisciplinary Robotic Game: The Charm
of STEAM 245
Additional Readings on CT Education for K--12 271
Contributors 275
Index 277
I A Multiplicity of Computational Thinkings 13
1 A Case for Why: Society, School, Self 15
2 Providing Students with Computational Literacy for Learning About
Everything 29
3 Developing Computational Thinking Skills with Multiple Models and
Representations 49
4 Toward a Theory (And Practice) of Multiple Computational Thinkings 71
5 Learning Computational Thinking in Phenomena-Based Co-Creation Projects:
Perspectives from Finland 103
6 Computational Empowerment 121
II Computational Thinking and Artificial Intelligence Literacy in K--12 141
7 The Computational Thinking and Artificial Intelligence Duality 143
8 Artificial Intelligence Thinking in K--12 153
9 Preparing Children to be Conscientious Consumers and Designers of AI
Technologies 181
III Computational Thinking and Physical Computing Education in K--12 207
10 Examining the Multidimensional Learning Affordances of Robotics for
Computational Thinking and Science Inquiry 209
11 Toward a Research Agenda for Developing Computational Thinking Skills by
Sense-Reason-Act Programming with Robots 229
12 Computational Thinking in the Interdisciplinary Robotic Game: The Charm
of STEAM 245
Additional Readings on CT Education for K--12 271
Contributors 275
Index 277