Thomas StrothotteComputational Visualization
Graphics, Abstraction and Interactivity. With collab. of Oliver Deussen et al.
Summary of Contents: I. Introduction 1. New Challenges for Computer Visualization 2. Exploration of Complex Information Spaces 3. Enrichment and Reuse of Geometric Models II. Controlling Detail 4. Rendering Line Drawings for Illustrative Purposes 5. Rendering Line Drawings of Curved Surfaces 6. Pixel-Oriented Rendering of Line Drawings 7. Measuring and Highlightning in Graphics III. Adaptive Zooming and Distorting Graphics 8. Distortions and Displacements in 2D 9. Zooming in 1, 2 and 3 Dimensions 10. Zoom Navigation IV. Textual Methods of Abstraction 11. From Graphics to Pure Text 12. Figure Captions in Visual Interfaces 13. Interactive 3D Illustrations with Images and Text V. Abstraction in Time 14. Animating Non-photorealistic Computer Graphics 15. Interaction Facilities and High-Level Support VI. Abstractions in Interactive Systems 16. Zoom Navigation in User Interfaces 17. Interactive Medical Illustrations 18. Rendering Gestural Expressions 19. Animation Design for Simulation VII. Abstraction for Specialized Output 20. Tactile Maps for Blind People 21. Synthetic Holography VIII. Epilog 22. Abstraction Versus Realism: Not the Real Question 23. Integrating Spatial and Nonspatial Data