The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
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Inhaltsangabe
1. Virtual Humans.- Simple Machines for Scaling Human Motion.- Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation.- Guiding and Interacting with Virtual Crowds.- Animation Levels of Detail Design for Real-Time Virtual Human.- Pro-actively Interactive Evolution for Computer Animation.- The Effects of Noise on the Perception of Animated Human Running.- 2. Collision Techniques.- A Model of Collision Perception for Real-Time Animation.- Keyframe Interpolation with Self-Collision Avoidance.- 3. Facial Animation and Communication.- MPEG-4-Based Animation with Face Feature Tracking.- Speech Driven Facial Animation.- Requirements for an Architecture for Embodied Conversational Characters.- 4. Animation Models.- Details and Implementation Issues of Animating Brachiation.- Interactive Multiresolution Animation of Deformable Models.- Building Layered Animation Models from Captured Data.- 5. Realism.- Reconstruction and Physically-based Animation of Trees from Static Images.- Heuristical Real-Time Shadows.- A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion.- 6. Behavioral Animation.- Sensor Modeling for a Walking Robot Simulation.- The Kernel of a Scenario Language for Animation and Simulation.- Continuous Learning in a Behavioral Animation.- Appendix: Colour Illustrations.
1. Virtual Humans.- Simple Machines for Scaling Human Motion.- Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation.- Guiding and Interacting with Virtual Crowds.- Animation Levels of Detail Design for Real-Time Virtual Human.- Pro-actively Interactive Evolution for Computer Animation.- The Effects of Noise on the Perception of Animated Human Running.- 2. Collision Techniques.- A Model of Collision Perception for Real-Time Animation.- Keyframe Interpolation with Self-Collision Avoidance.- 3. Facial Animation and Communication.- MPEG-4-Based Animation with Face Feature Tracking.- Speech Driven Facial Animation.- Requirements for an Architecture for Embodied Conversational Characters.- 4. Animation Models.- Details and Implementation Issues of Animating Brachiation.- Interactive Multiresolution Animation of Deformable Models.- Building Layered Animation Models from Captured Data.- 5. Realism.- Reconstruction and Physically-based Animation of Trees from Static Images.- Heuristical Real-Time Shadows.- A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion.- 6. Behavioral Animation.- Sensor Modeling for a Walking Robot Simulation.- The Kernel of a Scenario Language for Animation and Simulation.- Continuous Learning in a Behavioral Animation.- Appendix: Colour Illustrations.
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