Useful for theatre designers using 3D software for computer visualisation in the theatre, this book presents a guide to the creative design process and provides an introduction to the use of computers in live performance. It covers the software packages and techniques for 3D modelling alongside creative ideas and concepts for working in 3D space.
Useful for theatre designers using 3D software for computer visualisation in the theatre, this book presents a guide to the creative design process and provides an introduction to the use of computers in live performance. It covers the software packages and techniques for 3D modelling alongside creative ideas and concepts for working in 3D space.
Gavin Carver is a Senior lecturer at the University of Kent at Canterbury, where he teaches design and technology for theatre, and outdoor performance. He is a founding member of the Kent Interactive Digital Design Studio. Christine White is a lecturer in drama and theatre studies at Loughborough University. She has worked as a freelance lighting designer for many companies and events. She has taught technical theatre and scenography for over ten years in training academies and for degree programmes.
Inhaltsangabe
Contents: Introduction; Setting the scene: contexts and approaches; Outlining the software and its development; Thinking about the hardware: an overview of relevant technologies; Navigating the computer space; The basics of modelling; The basics of materials; The basics of lighting; The rule of change - scenographic improvisation; Composition, cameras, rendering and resolution; Advanced modelling; The design over time: storyboards and animations; Project management; Conclusion; Bibliography; Glossary
Contents: Introduction; Setting the scene: contexts and approaches; Outlining the software and its development; Thinking about the hardware: an overview of relevant technologies; Navigating the computer space; The basics of modelling; The basics of materials; The basics of lighting; The rule of change - scenographic improvisation; Composition, cameras, rendering and resolution; Advanced modelling; The design over time: storyboards and animations; Project management; Conclusion; Bibliography; Glossary
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