Consuming History examines the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. Fully revised throughout with up-to-date examples, this edition also includes new sections on the historical novel, gaming, social media and genealogy. Engaging with a broad spectrum of source material from computer games to daytime televisionand comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.…mehr
Consuming History examines the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. Fully revised throughout with up-to-date examples, this edition also includes new sections on the historical novel, gaming, social media and genealogy. Engaging with a broad spectrum of source material from computer games to daytime televisionand comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jerome de Groot teaches at the University of Manchester. He is the author of Remaking History (2015), The Historical Novel (2009), Royalist Identities (2004), and numerous articles on popular history, manuscript culture and the English civil war.
Inhaltsangabe
List of figures. Acknowledgements. Preface to the Second Edition. Introduction. Part 1: The Popular Historian 1. The public historian, the historian in public. 2. Popular history in print. 3. The historian in popular culture. Part 2: Digital History 4. Genealogy and family history. 5. History online. Part 3: Performing and playing history. 6. Historical re-enactment. 7. Performing pastness, recycling culture and cultural re-enactment. 8. History games. Part 4: History on Television. 9. Contemporary historical documentary. 10. Reality, professional reality, celebrity and object history. 11. History on television around the world. Part 5: The 'historical' as cultural genre. 12. Historical television: Adaptation, original drama, comedy and time-travel. 13. Historical Film 14. Imagined histories: Novels, plays and comics. Part 6: Material Histories. 15. The everyday historical: local history, antiques, metal detecting. 16. Museums, tourism, gift shops and the historical experience. Conclusions. Index.
List of figures. Acknowledgements. Preface to the Second Edition. Introduction. Part 1: The Popular Historian 1. The public historian, the historian in public. 2. Popular history in print. 3. The historian in popular culture. Part 2: Digital History 4. Genealogy and family history. 5. History online. Part 3: Performing and playing history. 6. Historical re-enactment. 7. Performing pastness, recycling culture and cultural re-enactment. 8. History games. Part 4: History on Television. 9. Contemporary historical documentary. 10. Reality, professional reality, celebrity and object history. 11. History on television around the world. Part 5: The 'historical' as cultural genre. 12. Historical television: Adaptation, original drama, comedy and time-travel. 13. Historical Film 14. Imagined histories: Novels, plays and comics. Part 6: Material Histories. 15. The everyday historical: local history, antiques, metal detecting. 16. Museums, tourism, gift shops and the historical experience. Conclusions. Index.
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