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In the final volume of the series, An Improbable Emergence, ominous bleed-throughs in an old downtown building lead Marshall Slaughter and his associates into a case that soon reveals what hides in its shadow. - A begrudged ancient tribal lord, whose rejection from the Guild of Masters brings forth the winds of revenge, takes many players into impossible scenarios, from the dream meadows of the Realms to the forgotten discarded creational layers of the Interverse. - A gateway to an unstable probability found in a San Francisco Bay Area decommissioned refinery, lures the holder of the…mehr

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In the final volume of the series, An Improbable Emergence, ominous bleed-throughs in an old downtown building lead Marshall Slaughter and his associates into a case that soon reveals what hides in its shadow. - A begrudged ancient tribal lord, whose rejection from the Guild of Masters brings forth the winds of revenge, takes many players into impossible scenarios, from the dream meadows of the Realms to the forgotten discarded creational layers of the Interverse. - A gateway to an unstable probability found in a San Francisco Bay Area decommissioned refinery, lures the holder of the formidable white stone into the control room of a frustrated, conditioned pawn of the mastermind. - An old acquaintance seeks to put his hands on Olaf Swyndle's Qwave laptop, forcing Linda Sue Klein and The Triad to infiltrate the malefic plot, a mission that culminates in a chase across the underground city of Lucrides, the capital of the flat planet Iorus in the Hestilles Circle.All along, the protagonists must stop the powerful Roamer armies of Hestilles from reaching the Realms and sending the fate of the Warriors, as well as humanity, in a down-spiral towards irreversible collapse.
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