Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages.
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Sandy Appleoff Lyons is the founder and former Chair of the Game Art major at Laguna College of Art and Design. She is the current founder and Chair of the Art of Game Design MFA. She is the structural creator of the processes utilized and combined to create a unique approach to bring story to costume and create strength in the final product that is applicable across multiple disciplines.
Inhaltsangabe
Acknowledgments Introduction Editor Contributors 1 Pipeline Costumes for Games Gavin Rich 2 Style Sheets Sandy Appleoff Lyons 3 Thoughts on Character Design Lou Police 4 Design Sandy Appleoff Lyons 5 Immortals and the Creative Process Sandy Appleoff Lyons 6 Draping Sandy Appleoff Lyons 7 Research Sandy Appleoff Lyons and Jennifer Martinez Wormser 8 Translation into 3D Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi 9 Egypt and Mesopotamia (3000-600 BC) Sandy Appleoff Lyons 10 Minoan and Greek (2900-300 BC) Sandy Appleoff Lyons 11 Etruscan and Roman (800 BC-AD 400) Sandy Appleoff Lyons 12 Byzantine/Early Medieval (AD 300-1300) Sandy Appleoff Lyons 13 Late Middle Ages (AD 1300-1500) Sandy Appleoff Lyons 14 Italian Renaissance (1400-1600) Sandy Appleoff Lyons 15 Northern Renaissance (AD 1500-1600) Sandy Appleoff Lyons Index