Creating Digital Exhibits for Cultural Institutions will show you how to create digital exhibits and experiences for your users that will be informative, accessible and engaging.
Creating Digital Exhibits for Cultural Institutions will show you how to create digital exhibits and experiences for your users that will be informative, accessible and engaging.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Emily Marsh is a Digital Projects Librarian at the National Agricultural Library (USDA). She holds a MLS and doctorate in library science and has been trained in principles of user needs assessment, interface design, information architecture principles, and usability. She has created multiple digital exhibits and assorted projects in the agricultural digital humanities including those focused on the poet Robert Frost, the agricultural scientist George Washington Carver, the USDA Bureau of Home Economics, and the Local Food movement, among others.
Inhaltsangabe
1. Introduction and Overview 2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience 3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem 4. Big Ideas, Small Themes, and Everything In-Between 5. Looking at These Principles in Action: Five Case Studies 6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire 7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms 8. Digital Exhibits, Creativity, & Originality.
1. Introduction and Overview; 2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience; 3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem; 4. Big Ideas, Small Themes, and Everything In-Between; 5. Looking at These Principles in Action: Five Case Studies; 6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire; 7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms; 8. Digital Exhibits, Creativity, & Originality.
1. Introduction and Overview 2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience 3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem 4. Big Ideas, Small Themes, and Everything In-Between 5. Looking at These Principles in Action: Five Case Studies 6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire 7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms 8. Digital Exhibits, Creativity, & Originality.
1. Introduction and Overview; 2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience; 3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem; 4. Big Ideas, Small Themes, and Everything In-Between; 5. Looking at These Principles in Action: Five Case Studies; 6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire; 7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms; 8. Digital Exhibits, Creativity, & Originality.
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