Emily Marsh (Digital Projects Librarian at the National Agricultura
Creating Digital Exhibits for Cultural Institutions
A Guide
37,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
Melden Sie sich
hier
hier
für den Produktalarm an, um über die Verfügbarkeit des Produkts informiert zu werden.
Emily Marsh (Digital Projects Librarian at the National Agricultura
Creating Digital Exhibits for Cultural Institutions
A Guide
- Broschiertes Buch
Creating Digital Exhibits for Cultural Institutions will show you how to create digital exhibits and experiences for your users that will be informative, accessible and engaging.
Andere Kunden interessierten sich auch für
- Kevin CoffeeMuseums and Social Responsibility176,99 €
- Museums and the Challenge of Change52,99 €
- Chris White (UOW College Hong Kong (UOWCHK) Hong Kong )Museums and Heritage Tourism122,99 €
- The Everyday in Visual Culture33,99 €
- Nuala MorseThe Museum as a Space of Social Care37,99 €
- Riley QuinnAn Analysis of Jared Diamond's Guns, Germs & Steel9,99 €
- Nicole CromartieEvaluating Early Learning in Museums19,99 €
-
-
-
Creating Digital Exhibits for Cultural Institutions will show you how to create digital exhibits and experiences for your users that will be informative, accessible and engaging.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 194
- Erscheinungstermin: 28. März 2023
- Englisch
- Abmessung: 233mm x 248mm x 14mm
- Gewicht: 318g
- ISBN-13: 9781032294162
- ISBN-10: 1032294167
- Artikelnr.: 66726769
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 194
- Erscheinungstermin: 28. März 2023
- Englisch
- Abmessung: 233mm x 248mm x 14mm
- Gewicht: 318g
- ISBN-13: 9781032294162
- ISBN-10: 1032294167
- Artikelnr.: 66726769
Emily Marsh is a Digital Projects Librarian at the National Agricultural Library (USDA). She holds a MLS and doctorate in library science and has been trained in principles of user needs assessment, interface design, information architecture principles, and usability. She has created multiple digital exhibits and assorted projects in the agricultural digital humanities including those focused on the poet Robert Frost, the agricultural scientist George Washington Carver, the USDA Bureau of Home Economics, and the Local Food movement, among others.
1. Introduction and Overview
2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience
3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem
4. Big Ideas, Small Themes, and Everything In-Between
5. Looking at These Principles in Action: Five Case Studies
6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire
7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms
8. Digital Exhibits, Creativity, & Originality.
2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience
3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem
4. Big Ideas, Small Themes, and Everything In-Between
5. Looking at These Principles in Action: Five Case Studies
6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire
7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms
8. Digital Exhibits, Creativity, & Originality.
1. Introduction and Overview
2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience
3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem
4. Big Ideas, Small Themes, and Everything In-Between
5. Looking at These Principles in Action: Five Case Studies
6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire
7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms
8. Digital Exhibits, Creativity, & Originality.
2. The Digital Exhibit: A Creative Meeting Place for Your Content, Your Organization, and Your Audience
3. Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem
4. Big Ideas, Small Themes, and Everything In-Between
5. Looking at These Principles in Action: Five Case Studies
6. The Lifecycle of Your Exhibit: Propose, Market, Evaluate, and Retire
7. The Nuts and Bolts of Your Exhibit: Metadata and Software Platforms
8. Digital Exhibits, Creativity, & Originality.