Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This book provides you with an end-to-end solution for Unity game development with Maya. It takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.
Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This book provides you with an end-to-end solution for Unity game development with Maya. It takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Inhaltsangabe
Introduction Chapter 1 Game Production Process Chapter 2 Asset Creation Chapter 3 Asset Creation Chapter 4 Asset Creation Chapter 5 Asset Creation Chapter 6 Asset Creation Chapter 7 Asset Creation Chapter 8 Asset Creation Chapter 9 Asset Creation Chapter 10 Asset Creation Chapter 11 Unity Sound Chapter 12 Introduction to Unity Scripting Basics and Graphical User Interface Chapter 13 Unity Triggers Chapter 14 Unity Raycasting Chapter 15 Unity Prefabs and Instantiation Chapter 16 Unity Chapter 17 Health Systems, Winning, and Losing the Game Chapter 18 Unity Debugging, Optimization, and Builds