Creative and Collaborative Learning through Immersion
Interdisciplinary and International Perspectives
Herausgeber: Wagner, Christian; Hui, Anna
Creative and Collaborative Learning through Immersion
Interdisciplinary and International Perspectives
Herausgeber: Wagner, Christian; Hui, Anna
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This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries. This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education.…mehr
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- Produktdetails
- Creativity in the Twenty First Century
- Verlag: Springer International Publishing / Springer International Publishing AG
- 1st ed. 2021
- Seitenzahl: 252
- Erscheinungstermin: 12. August 2022
- Englisch
- Abmessung: 235mm x 155mm x 14mm
- Gewicht: 388g
- ISBN-13: 9783030722180
- ISBN-10: 303072218X
- Artikelnr.: 64315250
- Creativity in the Twenty First Century
- Verlag: Springer International Publishing / Springer International Publishing AG
- 1st ed. 2021
- Seitenzahl: 252
- Erscheinungstermin: 12. August 2022
- Englisch
- Abmessung: 235mm x 155mm x 14mm
- Gewicht: 388g
- ISBN-13: 9783030722180
- ISBN-10: 303072218X
- Artikelnr.: 64315250
in Virtual Reality Immersive Environments (Denise Doyle).- Chapter
2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL
et al.).- Chapter 3. Design of a CAVE Immersive Visualization System for
Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et
al).- Chapter 4. Designing Multi-Disciplinary Interactive Virtual
Environments for Next Generation Immersive Learning Experiences: Case
Studies and Future Directions in Astrobiology, Anatomy and Cultural
Heritage (Sarah Kenderdine et al).- Part 2 Pedagogical Models & Impacts.-
Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design
Perspective (Christian Wagner, & Lili Liu).- Chapter 6. The Relationship
Among Simulation Based Learning, Creativity and Learning Approach in Higher
Education (Anna Hui et al.).- Chapter 7. Learning Through Immersion:
Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung).-
Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive
Thinking Skills in Students (Wong et al).- Part 3. Industrial
Applications.- Chapter 9. Introducing Immersive Learning into Special
Education Settings: A Comparative Review of Two Studies (Horace H S Ip
and Chen Li).- Chapter 10. Intergenerational Play Around Immersive Video
Games (Sinem Siyahhan).- Chapter 11. Augmented Reality for Immersive
Learning: Lessons Learnt from Educational Entrepreneurships (Octavio
Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A
Technology Based Approach For the Development of Creative Productive
Giftedness (Joseph S. Renzulli).- Chapter 13. Interactive Learning
Environments for Motorsports Racing (Walt Scacchi).
in Virtual Reality Immersive Environments (Denise Doyle).- Chapter
2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL
et al.).- Chapter 3. Design of a CAVE Immersive Visualization System for
Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et
al).- Chapter 4. Designing Multi-Disciplinary Interactive Virtual
Environments for Next Generation Immersive Learning Experiences: Case
Studies and Future Directions in Astrobiology, Anatomy and Cultural
Heritage (Sarah Kenderdine et al).- Part 2 Pedagogical Models & Impacts.-
Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design
Perspective (Christian Wagner, & Lili Liu).- Chapter 6. The Relationship
Among Simulation Based Learning, Creativity and Learning Approach in Higher
Education (Anna Hui et al.).- Chapter 7. Learning Through Immersion:
Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung).-
Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive
Thinking Skills in Students (Wong et al).- Part 3. Industrial
Applications.- Chapter 9. Introducing Immersive Learning into Special
Education Settings: A Comparative Review of Two Studies (Horace H S Ip
and Chen Li).- Chapter 10. Intergenerational Play Around Immersive Video
Games (Sinem Siyahhan).- Chapter 11. Augmented Reality for Immersive
Learning: Lessons Learnt from Educational Entrepreneurships (Octavio
Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A
Technology Based Approach For the Development of Creative Productive
Giftedness (Joseph S. Renzulli).- Chapter 13. Interactive Learning
Environments for Motorsports Racing (Walt Scacchi).