This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate and use them effectively.
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate and use them effectively.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jenny Harder has been working as art director, visual development and concept artist in animation and games for almost 10 years. Projects she has worked on include the TV show 100% Wolf, UBISOFT's For Honor and Disney Infinity. She recently directed her own animated short film "Being Good" which won several awards in 2018/2019. She has been giving educational talks at several events like THU, CTN, IFCC and recently started teaching at schools and universities.
Inhaltsangabe
1 Designing with Purpose 2 Working with Clients and Briefs 3 Creative Thinking and Brainstorming Methods 4 Creating a Personality 5 Diversity and Stereotypes 6 Mood Boards and References 7 Style 8 Creating a Character Design Package 9 The Render Process 10 Tips and Tricks 11 Industry Advice and Last Words
1 Designing with Purpose 2 Working with Clients and Briefs 3 Creative Thinking and Brainstorming Methods 4 Creating a Personality 5 Diversity and Stereotypes 6 Mood Boards and References 7 Style 8 Creating a Character Design Package 9 The Render Process 10 Tips and Tricks 11 Industry Advice and Last Words
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