A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
Artist Mark Nelson specializes in designs for role-playing games and comic books. Since 1985, his work has appeared in many Dungeons & Dragons books and Dragon magazine. He has also produced artwork for the games Villains and Vigilantes, Earthdawn and Shadowrun, and Orpheus, and he has illustrated cards for the collectible game Magic: The Gathering.
Inhaltsangabe
CONTENTS Introduction 1. Working as a Visual problemSolver 2. Ideas 3. Habitats 4. Animals 5. Birds 6. Fish 7. Insects 8. Survival 9. Warfare 10. Spirit 11. Wardrobe 12. Architecture 3. Tech Industry 14. Transportation 15. Other Worldly 16. Putting It All Together
CONTENTS Introduction 1. Working as a Visual problemSolver 2. Ideas 3. Habitats 4. Animals 5. Birds 6. Fish 7. Insects 8. Survival 9. Warfare 10. Spirit 11. Wardrobe 12. Architecture 3. Tech Industry 14. Transportation 15. Other Worldly 16. Putting It All Together
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