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Today Universities and Collages are under pressure to do more with less i.e. improving student outcomes while facing reduced budgets. One solution may involve deploying e-learning. Designing a course in a way that makes it interactive and fun through the use of multimedia or the more recently developed methods of gamification enhances not only your engagement factor, but also the relative lifetime of the course material in question. Universities already embrace the power of e-learning to deliver content to students all over the world, even for free. However, there are certain critical factors…mehr

Produktbeschreibung
Today Universities and Collages are under pressure to do more with less i.e. improving student outcomes while facing reduced budgets. One solution may involve deploying e-learning. Designing a course in a way that makes it interactive and fun through the use of multimedia or the more recently developed methods of gamification enhances not only your engagement factor, but also the relative lifetime of the course material in question. Universities already embrace the power of e-learning to deliver content to students all over the world, even for free. However, there are certain critical factors to be consider when designing any e-learning systems which this book intend to discuss.
Autorenporträt
Mahdi is a Doctoral candidate at the Department of Information Systems of Universiti Teknologi Malaysia(UTM). He holds B.Sc. in Electrical Engineering from Bayero University Kano Nigeria, and M.Sc. in Information Technology from UTM. Mahdi is currently a Lecturer with Computer Science Department of Yobe State University, Damaturu-Nigeria.