Culture and Computing. Interactive Cultural Heritage and Arts
9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Herausgegeben:Rauterberg, Matthias
Culture and Computing. Interactive Cultural Heritage and Arts
9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Herausgegeben:Rauterberg, Matthias
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The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture;
Part II:…mehr
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The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The papers included in the HCII-C&C volume set were organized in topical sections as follows:
Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture;
Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The papers included in the HCII-C&C volume set were organized in topical sections as follows:
Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture;
Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
Produktdetails
- Produktdetails
- Lecture Notes in Computer Science 12794
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-77410-3
- 1st ed. 2021
- Seitenzahl: 512
- Erscheinungstermin: 3. Juni 2021
- Englisch
- Abmessung: 235mm x 155mm x 28mm
- Gewicht: 768g
- ISBN-13: 9783030774103
- ISBN-10: 3030774104
- Artikelnr.: 61637352
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- Lecture Notes in Computer Science 12794
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-77410-3
- 1st ed. 2021
- Seitenzahl: 512
- Erscheinungstermin: 3. Juni 2021
- Englisch
- Abmessung: 235mm x 155mm x 28mm
- Gewicht: 768g
- ISBN-13: 9783030774103
- ISBN-10: 3030774104
- Artikelnr.: 61637352
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
ICT for Cultural Heritage.- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context.- The MaDiH ( ): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations.- A SLAM Integrated Approach for Digital Heritage Documentation.- The Circular City Implementation: Cultural Heritage and Digital Technology.- Research on Digital Dissemination of Chinese Classical Garden Culture.- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.- Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart Planning Conservation of HeritageCities: Digital Technologies and Heritage Conservation Planning.- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India.- Technology and Art.- A Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological Artefacts.- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing.- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali.- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model.- The Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums.- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections.- Toward Extended Sensory Interface for Impaired Person.- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-: New Opportunities for the Digital Transformation of Museums.- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19--based on the DEMATEL Method.
ICT for Cultural Heritage.- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context.- The MaDiH ( ): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations.- A SLAM Integrated Approach for Digital Heritage Documentation.- The Circular City Implementation: Cultural Heritage and Digital Technology.- Research on Digital Dissemination of Chinese Classical Garden Culture.- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.- Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart Planning Conservation of HeritageCities: Digital Technologies and Heritage Conservation Planning.- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India.- Technology and Art.- A Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological Artefacts.- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing.- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali.- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model.- The Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums.- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections.- Toward Extended Sensory Interface for Impaired Person.- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-: New Opportunities for the Digital Transformation of Museums.- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19--based on the DEMATEL Method.