The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. CyberSociety focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.
The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. CyberSociety focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.
Steve Jones, a stalwart in the health and wellness domain for over 38 vibrant years, stands as a testament to the transformative power of fitness. His journey spans an array of impactful milestones-pioneering the health and fitness industry, launching and managing his acclaimed health magazine, and spearheading some of Australasia's largest fitness extravaganzas. As an authoritative figure in this sphere, his relentless dedication to the realms of fitness, health, and holistic wellness has continually inspired countless individuals to embark on their transformative wellness journeys.
Inhaltsangabe
Introduction - Steven G Jones From Where to Who Knows? Understanding Community in the Information Age - Steven G Jones A Backstage Critique of Virtual Reality - Cheris Kramarae Nintendo [R in a circle next to the o but higher] and New World Travel Writing - Mary Fuller and Henry Jenkins A Dialogue Making Sense of Software - Ted Friedman Computer Games and Interactive Textuality Standards of Conduct on Usenet - Margaret L McLaughlin, Kerry K Osborne and Christine B Smith Searching for the Leviathan in Usenet - Richard C MacKinnon The Emergence of Community in Computer-Mediated Communication - Nancy K Baym Virtual Worlds - Elizabeth Reid Culture and Imagination The E-Mail Murders - Alan Aycock and Norman Buchignani Reflections on "Dead" Letters
Introduction - Steven G Jones From Where to Who Knows? Understanding Community in the Information Age - Steven G Jones A Backstage Critique of Virtual Reality - Cheris Kramarae Nintendo [R in a circle next to the o but higher] and New World Travel Writing - Mary Fuller and Henry Jenkins A Dialogue Making Sense of Software - Ted Friedman Computer Games and Interactive Textuality Standards of Conduct on Usenet - Margaret L McLaughlin, Kerry K Osborne and Christine B Smith Searching for the Leviathan in Usenet - Richard C MacKinnon The Emergence of Community in Computer-Mediated Communication - Nancy K Baym Virtual Worlds - Elizabeth Reid Culture and Imagination The E-Mail Murders - Alan Aycock and Norman Buchignani Reflections on "Dead" Letters
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