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Play games with a cat, and you're bound to get scratched... >Fingered for a crime he didn't commit, and injured by the witch's spell, his cat Darke has control of their form. He doesn't play well with others, and tensions with the crew are at an all time high. Especially after discovering the witches' elite assassins are on their trail. Can Darke and the crew put aside their differences to keep Kit safe and get back to the MC? If they don't, with the clock ticking toward the vote, and Grim's reputation in shambles, there may not be an MC to go back to.

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Play games with a cat, and you're bound to get scratched... >Fingered for a crime he didn't commit, and injured by the witch's spell, his cat Darke has control of their form. He doesn't play well with others, and tensions with the crew are at an all time high. Especially after discovering the witches' elite assassins are on their trail. Can Darke and the crew put aside their differences to keep Kit safe and get back to the MC? If they don't, with the clock ticking toward the vote, and Grim's reputation in shambles, there may not be an MC to go back to.
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Autorenporträt
AK Nevermore enjoys operating heavy machinery, freebases coffee, and gives up sarcasm for Lent every year. A Jane-of-all-trades, she's a certified chef, restores antiques, and dabbles in beekeeping when she's not reading voraciously or running down the dream in her beat-up camo Chucks. Unable to ignore the voices in her head, and unwilling to become medicated, she writes Science Fiction and Fantasy full time. AK pays the bills writing a copious amount of copy, along with a column on SFF. She belongs to the Authors Guild, is an RWA chapter board member, volunteers for far too many committees, teaches creative writing, and on the rare occasion, sleeps.