The world is a very different place now. The dead walk the land and humans hide in small towns with walls of stone and debris for protection, constantly keeping the living dead at bay. Social law is gone and right and wrong is defined by the size of your gun. DEAD TOWN: Henry Watson and his band of warrior survivalists become guests in a fortified town in Michigan. But when the kidnapping of one of the companions goes bad and men die, the group finds themselves on the wrong side of the law, and a town out for blood. Trapped in a hotel, surrounded on all sides, it will be up to Henry to save the day with a gamble that may not only take his life, but that of his friends as well. In a dead world, when justice is not enough, there is always vengeance. HOMEWARD BOUND: When Henry finds himself only a hundred miles from his family home, he can't resist the urge to return, the rest of the companions joining him. Once there, memories of the past haunt both him and the rest of the group as past mistakes are brought to the surface. When one of the group becomes seriously wounded and in need of life-saving medication, it will be up to Henry to travel into a zombie-infested town to search for supplies. The stakes have never been higher, for if he fails, not only will one of his team lose their life, but no doubt, he will lose his as well. In the world of the dead, a man can bluff, but he better be willing to lay down his cards when Death calls his hand.
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