Debates in Computing and ICT Education
Herausgeber: Younie, Sarah; Bradshaw, Pete
Debates in Computing and ICT Education
Herausgeber: Younie, Sarah; Bradshaw, Pete
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Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools.
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Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 266
- Erscheinungstermin: 24. Oktober 2017
- Englisch
- Abmessung: 234mm x 156mm x 16mm
- Gewicht: 553g
- ISBN-13: 9781138891760
- ISBN-10: 1138891762
- Artikelnr.: 43777954
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 266
- Erscheinungstermin: 24. Oktober 2017
- Englisch
- Abmessung: 234mm x 156mm x 16mm
- Gewicht: 553g
- ISBN-13: 9781138891760
- ISBN-10: 1138891762
- Artikelnr.: 43777954
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Sarah Younie is Professor in Education, Innovation and Technology at De Montfort University, UK. Pete Bradshaw is a tutor and doctoral supervisor at the Open University, UK.
PART 1: KNOWLEDGE, TECHNOLOGY AND HUMAN COGNITION
1. Technology as tools to augment cognition
2. ICT and Computing as a subject - policy views
3. Effective computing pedagogy: personalisation and differentiation
4. How do students perceive ICT?
5. Teachers' perspectives on ICT at KS3' - views of ICT as subject
6. Gender and ICT & Computing
PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT
7. Issues for teachers' continuing professional development
8. Using Web 2.0 technologies for enhancing teaching and learning
9. E-ethics and digital identities
10. Computing curriculum-computational thinking and creativity
11. Inquiring Minds and Digital Tools
12. "There is no such thing as a free lunch" - OERs, MOOCS vs QA, value
and sustainability
13. Learning spaces and flipped classrooms
14. Bring your own device (BYOD)
PART 3 CLASSROOM APPLICATIONS
15. Debates in the use of tablets in the classroom
16. Using social media in the classroom - eg Facebook; what are the
issues for and againist
17. Games based learning
18. Learning in an increasingly non-textual world
19. Programming and coding: how do you avoid death by Scratch?
20. Scratch and the new Computing curriculum: Creativity, Collaboration,
and Cross-curricular teaching and learning.
21. Developing reflective practice in the classroom using ICT
22. Mobile video assessment
1. Technology as tools to augment cognition
2. ICT and Computing as a subject - policy views
3. Effective computing pedagogy: personalisation and differentiation
4. How do students perceive ICT?
5. Teachers' perspectives on ICT at KS3' - views of ICT as subject
6. Gender and ICT & Computing
PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT
7. Issues for teachers' continuing professional development
8. Using Web 2.0 technologies for enhancing teaching and learning
9. E-ethics and digital identities
10. Computing curriculum-computational thinking and creativity
11. Inquiring Minds and Digital Tools
12. "There is no such thing as a free lunch" - OERs, MOOCS vs QA, value
and sustainability
13. Learning spaces and flipped classrooms
14. Bring your own device (BYOD)
PART 3 CLASSROOM APPLICATIONS
15. Debates in the use of tablets in the classroom
16. Using social media in the classroom - eg Facebook; what are the
issues for and againist
17. Games based learning
18. Learning in an increasingly non-textual world
19. Programming and coding: how do you avoid death by Scratch?
20. Scratch and the new Computing curriculum: Creativity, Collaboration,
and Cross-curricular teaching and learning.
21. Developing reflective practice in the classroom using ICT
22. Mobile video assessment
PART 1: KNOWLEDGE, TECHNOLOGY AND HUMAN COGNITION
1. Technology as tools to augment cognition
2. ICT and Computing as a subject - policy views
3. Effective computing pedagogy: personalisation and differentiation
4. How do students perceive ICT?
5. Teachers' perspectives on ICT at KS3' - views of ICT as subject
6. Gender and ICT & Computing
PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT
7. Issues for teachers' continuing professional development
8. Using Web 2.0 technologies for enhancing teaching and learning
9. E-ethics and digital identities
10. Computing curriculum-computational thinking and creativity
11. Inquiring Minds and Digital Tools
12. "There is no such thing as a free lunch" - OERs, MOOCS vs QA, value
and sustainability
13. Learning spaces and flipped classrooms
14. Bring your own device (BYOD)
PART 3 CLASSROOM APPLICATIONS
15. Debates in the use of tablets in the classroom
16. Using social media in the classroom - eg Facebook; what are the
issues for and againist
17. Games based learning
18. Learning in an increasingly non-textual world
19. Programming and coding: how do you avoid death by Scratch?
20. Scratch and the new Computing curriculum: Creativity, Collaboration,
and Cross-curricular teaching and learning.
21. Developing reflective practice in the classroom using ICT
22. Mobile video assessment
1. Technology as tools to augment cognition
2. ICT and Computing as a subject - policy views
3. Effective computing pedagogy: personalisation and differentiation
4. How do students perceive ICT?
5. Teachers' perspectives on ICT at KS3' - views of ICT as subject
6. Gender and ICT & Computing
PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT
7. Issues for teachers' continuing professional development
8. Using Web 2.0 technologies for enhancing teaching and learning
9. E-ethics and digital identities
10. Computing curriculum-computational thinking and creativity
11. Inquiring Minds and Digital Tools
12. "There is no such thing as a free lunch" - OERs, MOOCS vs QA, value
and sustainability
13. Learning spaces and flipped classrooms
14. Bring your own device (BYOD)
PART 3 CLASSROOM APPLICATIONS
15. Debates in the use of tablets in the classroom
16. Using social media in the classroom - eg Facebook; what are the
issues for and againist
17. Games based learning
18. Learning in an increasingly non-textual world
19. Programming and coding: how do you avoid death by Scratch?
20. Scratch and the new Computing curriculum: Creativity, Collaboration,
and Cross-curricular teaching and learning.
21. Developing reflective practice in the classroom using ICT
22. Mobile video assessment