Descriptosaurus: Action & Adventure builds on the vocabulary and descriptive phrases introduced in the original bestselling Descriptosaurus , and within the context of adventure stories develops the structure and use of the words and phrases to promote colourful cinematic writing. This essential guide will enable children to take their writing to the next level, to combine their descriptions of setting and character, and show how they interact, so that they can experiment with their own adventure stories, armed with the skills, techniques and vocabulary necessary to describe their action…mehr
Descriptosaurus: Action & Adventure builds on the vocabulary and descriptive phrases introduced in the original bestselling Descriptosaurus , and within the context of adventure stories develops the structure and use of the words and phrases to promote colourful cinematic writing. This essential guide will enable children to take their writing to the next level, to combine their descriptions of setting and character, and show how they interact, so that they can experiment with their own adventure stories, armed with the skills, techniques and vocabulary necessary to describe their action scenes in a way that the reader can feel the character's fear and excitement, and visualise the action within the setting. This new system also provides a contextualised alternative to textbook grammar and will assist children in acquiring, understanding and applying the grammar required to improve their writing, both creative and technical.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Alison Wilcox has extensive teaching experience in schools in England and Scotland. Colleagues describe her methods as 'innovative and inspirational to even the most reluctant of writers'.
Inhaltsangabe
INTRODUCTION KEY ELEMENTS PART A - RACE CHAPTER 1 HOOKS Section 1: Openings Section 2: Warning of Danger to Come Section 3: The Ticking Clock Section 4: A Decision/Plan Section 5: What's Lurking Behind the Door Section 6: Too Close for Comfort CHAPTER 2 JOURNEY CHAPTER 3 ROUTES Section 1: Cities, Towns and Villages Section 2: Paths & Trails Section 3: Ground CHAPTER 4 MOVING CLOSE TO THE DESTINATION Section 1: Setting A. Barriers B. Alarms Section 2: Interaction A. Scanning the Area B. Signals C. Advancing D. Getting Inside Section 3: Reaction CHAPTER 5 SECRET PASSAGES & TUNNELS Section 1(a): Setting - Secret Passages Section 2(a): Interaction Section 2(b): Setting - Tunnels & Passages Section 2(b): Interaction Section 3: Reaction PART B - THE CHASE CHAPTER 6 FOLLOWED Section 1: Characters Section 2: Interaction Section 3: Reaction CHAPTER 7 HIDING Section 1: Characters Section 2: Interaction Section 3: Reaction CHAPTER 8 PURSUED Section 1: Characters Section 2: Interaction Section 3: Reaction CHAPTER 9 TRAPPED Section 1: Characters/Setting Section 2: Interaction Section 3: Reaction PART C - THE VILLAIN CHAPTER 10 MEETING THE VILLAIN A. The Villain & his Allies Section 1: Expressions Section 2: Eyes Section 3: Voice Section 4: Movement Section 5: Scars B. Dangerous Animals Section 1: Guard Dogs Section 2: Scorpion Section 3: Crocodiles Section 4: Snake Section 5: Black Widow Spider CHAPTER 11 INTERACTION & REACTION TO VILLAIN A. Movement B. Wrestle C. Strike Section 2: Reaction CHAPTER 12 CAPTURED Section 1: Characters Section 2: Interaction Section 3: Reaction PART D - SURVIVAL CHAPTER 13 FIRE, EXPLOSIONS, VOLCANIC ERUPTIONS Section 1: Setting A. Fire B. Explosions C. Earthquakes & Volcanoes Section 2: Interaction Section 3: Reaction CHAPTER 14 IN THE WATER Section 1: Setting Section 2: Interaction Section 3: Reaction CHAPTER 15 DESERTS Section 1: Setting Section 2: Interaction Section 3: Reaction CHAPTER 16 SNOW, ICE, AVALANCHES Section 1: Setting Section 2: Interaction Section 3: Reaction APPENDIX: PLANNING AN ADVENTURE STORY Plot Planning Sheet Hero Planning Sheet Villain Planning Sheet S(C)IR - The Race S(C)IR - The Chase S(C)IR - Survival