Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
Herausgeber: Hussain, Talib S; Coleman, Susan L
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
Herausgeber: Hussain, Talib S; Coleman, Susan L
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Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
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Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 568
- Erscheinungstermin: 10. November 2014
- Englisch
- Abmessung: 254mm x 178mm x 36mm
- Gewicht: 1225g
- ISBN-13: 9781107051744
- ISBN-10: 1107051746
- Artikelnr.: 41644940
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Cambridge University Press
- Seitenzahl: 568
- Erscheinungstermin: 10. November 2014
- Englisch
- Abmessung: 254mm x 178mm x 36mm
- Gewicht: 1225g
- ISBN-13: 9781107051744
- ISBN-10: 1107051746
- Artikelnr.: 41644940
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.
Introduction Talib S. Hussain and Susan L. Coleman; 1. Learning-game
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.
disciplines: their methods, strengths, and challenges Talib S. Hussain,
Ellen Menaker, John Lee and Wallace Feurzeig; 2. Communication for stronger
learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and
Tristan E. Johnson; 3. Instructional and gaming elements: what are they and
where do they intersect? Katelyn Procci and Clint Bowers; 4. Story for
learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert
Waters and Vance Souders; 5. Authenticity in learning games Michael
Anthony, Erin Heiser and Terry Chandler; 6. Design better games!: Flow,
motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and
Kerry Moffitt; 7. Bridging the gap from design to implementation Talib S.
Hussain and John Ostwald; 8. Integrating games into learning environments
Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon; 9.
Multidisciplinary learning-game development method Talib S. Hussain; 10.
Game review criteria Susan L. Coleman and Talib S. Hussain; 11. Game
review: VESSEL Damage Control Trainer Alicia Sanchez; 12. Development
methods: VESSEL Damage Control Trainer Talib S. Hussain; 13. Game review:
Quest Atlantis Jesús R. De Leon and Janine McGrath; 14. Development
methods: Quest Atlantis Jesús R. De Leon and Janine McGrath; 15. Game
review: Computer Based Corpsman Training System Susan L. Coleman; 16.
Development methods: Computer Based Corpsman Training System Howard Mall;
17. Game review: Virtual Dental Implant Trainer Dustin Chertoff; 18.
Development methods: Virtual Dental Implant Trainer Robert E. Waters,
Jennifer McNamara, Ed Fletcher and Isaac Jeppsen; 19. Game review: DARWARS
Ambush! Howard Mall; 20. Development methods: DARWARS Ambush! Bruce Roberts
and David Diller; 21. Game review: Procurement Fraud Indicator minigame
Michael Freeman and Vance Souders; 22. Development methods: Procurement
Fraud Indicator minigame Alicia Sanchez and Dustin Clingman; 23. Game
review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis; 24.
Development methods: Practice Marketing David Martz and Tyler Vogel.