Brian R. Johnson (University of Washington, Seattle, Washington, US
Design Computing
An Overview of an Emergent Field
Brian R. Johnson (University of Washington, Seattle, Washington, US
Design Computing
An Overview of an Emergent Field
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Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design.
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Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 202
- Erscheinungstermin: 18. November 2016
- Englisch
- Abmessung: 229mm x 155mm x 8mm
- Gewicht: 382g
- ISBN-13: 9781138930971
- ISBN-10: 1138930970
- Artikelnr.: 47173596
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 202
- Erscheinungstermin: 18. November 2016
- Englisch
- Abmessung: 229mm x 155mm x 8mm
- Gewicht: 382g
- ISBN-13: 9781138930971
- ISBN-10: 1138930970
- Artikelnr.: 47173596
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Brian R. Johnson, Associate Professor of Architecture and Director of the Design Machine Group at the University of Washington, is also past president and recipient of two Awards of Excellence from the Association for Computer Aided Design in Architecture (ACADIA). His 35-year teaching career has witnessed the emergence of design computing.
Foreword Preface Acknowledgements 1. Introduction Design Computing: An
Uneasy Juxtaposition The Built Environment Design Computing Design
Computing Summary Suggested Reading References Part 1: Starting Points 2.
Models Symbolic Models Finite Element Models Statistical Models Analogue
Models Sources of Error Summary References 3. The Built Environment
Curators of the Environment The Missing Productivity Gains The Internet of
Things AEC Data Summary Suggested Reading References 4. Thinking Inside the
Box Virtuality is Real Computer Memory is Lumpy Computer Memory is
Sequential Code: Representing Thought Standard Representations Files and
Directories Summary Suggested Reading References 5. Doing What Designers Do
Graphics 3D Graphics: data + algorithm Applications Across the Building
Lifecycle Operation Summary Suggested Reading References Part 2: The Grand
Challenges 6. Design Problems: What are they? Defining the Problem Design
Spaces Puzzle Making The Importance of Problem Definition The Problem of
Solutions Summary Suggested Reading References 7. Cognition: How Designers
Think Designing as Process The Role of Memory The Roles of Certainty,
Ambiguity, Emergence and Flow Design as Social Action Tools Interact with
Cognition Summary Suggested Reading References 8. Representation: Capturing
Design Representation and Cognition Common Representations and their
Problems Alternative Representations Challenges to the Single-model Concept
Conversion between Representations The Round-tripping Problem Summary
Suggested Reading References 9. Interface: Where the action is The
Interactive Paradigm Deciphering Intent: small screens, shaky hands & fat
fingers Where the action is New technology, emergent opportunities
Ubiquitous Computing Summary Suggested Reading References 10. Practice:
Data, Documents and Power The challenge of doing ethical work The
productivity challenge Construction process changes Information Value:
sources and sinks Good Data: finding and keeping what you need Access to
Data: managing focus Computable designs Facility management Process,
Representation & Human organization The Decline of Typical Conditions Big
Data: design v. form-finding Research, Development and Continuous Learning
Summary Suggested Reading References 11. Expertise: Challenges and
Opportunities Architects are generalists Asking the right questions at the
right time Drawings are never complete Expertise and the Framing Problem
Consultants and the Round-trip Problem Growth and change Harvesting and
Feeding Leaf-node knowledge Summary Suggested Reading References 12.
Solutions: Generation and Refinement The existence of solutions Incremental
Improvement: sweat-stained design Objective Functions Solution by
inspection State space neighborhoods Selecting Design Moves Evaluation
(comparing apples and oranges) Stopping rules The creative machine The
creative designer Summary Suggested Reading References 13. Buildings:
Computation Sources and Sinks Efficient Production Beyond the thermostat
and the water cooler Managing resource use Big cities, big data and the
effort to get smart Virtuality and buildings Summary Suggested Reading
References 14. Pedagogy: Teaching the New Designer Digital Natives vs.
Digital Immigrants The collapsing options model What to teach? Summary
References
Uneasy Juxtaposition The Built Environment Design Computing Design
Computing Summary Suggested Reading References Part 1: Starting Points 2.
Models Symbolic Models Finite Element Models Statistical Models Analogue
Models Sources of Error Summary References 3. The Built Environment
Curators of the Environment The Missing Productivity Gains The Internet of
Things AEC Data Summary Suggested Reading References 4. Thinking Inside the
Box Virtuality is Real Computer Memory is Lumpy Computer Memory is
Sequential Code: Representing Thought Standard Representations Files and
Directories Summary Suggested Reading References 5. Doing What Designers Do
Graphics 3D Graphics: data + algorithm Applications Across the Building
Lifecycle Operation Summary Suggested Reading References Part 2: The Grand
Challenges 6. Design Problems: What are they? Defining the Problem Design
Spaces Puzzle Making The Importance of Problem Definition The Problem of
Solutions Summary Suggested Reading References 7. Cognition: How Designers
Think Designing as Process The Role of Memory The Roles of Certainty,
Ambiguity, Emergence and Flow Design as Social Action Tools Interact with
Cognition Summary Suggested Reading References 8. Representation: Capturing
Design Representation and Cognition Common Representations and their
Problems Alternative Representations Challenges to the Single-model Concept
Conversion between Representations The Round-tripping Problem Summary
Suggested Reading References 9. Interface: Where the action is The
Interactive Paradigm Deciphering Intent: small screens, shaky hands & fat
fingers Where the action is New technology, emergent opportunities
Ubiquitous Computing Summary Suggested Reading References 10. Practice:
Data, Documents and Power The challenge of doing ethical work The
productivity challenge Construction process changes Information Value:
sources and sinks Good Data: finding and keeping what you need Access to
Data: managing focus Computable designs Facility management Process,
Representation & Human organization The Decline of Typical Conditions Big
Data: design v. form-finding Research, Development and Continuous Learning
Summary Suggested Reading References 11. Expertise: Challenges and
Opportunities Architects are generalists Asking the right questions at the
right time Drawings are never complete Expertise and the Framing Problem
Consultants and the Round-trip Problem Growth and change Harvesting and
Feeding Leaf-node knowledge Summary Suggested Reading References 12.
Solutions: Generation and Refinement The existence of solutions Incremental
Improvement: sweat-stained design Objective Functions Solution by
inspection State space neighborhoods Selecting Design Moves Evaluation
(comparing apples and oranges) Stopping rules The creative machine The
creative designer Summary Suggested Reading References 13. Buildings:
Computation Sources and Sinks Efficient Production Beyond the thermostat
and the water cooler Managing resource use Big cities, big data and the
effort to get smart Virtuality and buildings Summary Suggested Reading
References 14. Pedagogy: Teaching the New Designer Digital Natives vs.
Digital Immigrants The collapsing options model What to teach? Summary
References
Foreword Preface Acknowledgements 1. Introduction Design Computing: An
Uneasy Juxtaposition The Built Environment Design Computing Design
Computing Summary Suggested Reading References Part 1: Starting Points 2.
Models Symbolic Models Finite Element Models Statistical Models Analogue
Models Sources of Error Summary References 3. The Built Environment
Curators of the Environment The Missing Productivity Gains The Internet of
Things AEC Data Summary Suggested Reading References 4. Thinking Inside the
Box Virtuality is Real Computer Memory is Lumpy Computer Memory is
Sequential Code: Representing Thought Standard Representations Files and
Directories Summary Suggested Reading References 5. Doing What Designers Do
Graphics 3D Graphics: data + algorithm Applications Across the Building
Lifecycle Operation Summary Suggested Reading References Part 2: The Grand
Challenges 6. Design Problems: What are they? Defining the Problem Design
Spaces Puzzle Making The Importance of Problem Definition The Problem of
Solutions Summary Suggested Reading References 7. Cognition: How Designers
Think Designing as Process The Role of Memory The Roles of Certainty,
Ambiguity, Emergence and Flow Design as Social Action Tools Interact with
Cognition Summary Suggested Reading References 8. Representation: Capturing
Design Representation and Cognition Common Representations and their
Problems Alternative Representations Challenges to the Single-model Concept
Conversion between Representations The Round-tripping Problem Summary
Suggested Reading References 9. Interface: Where the action is The
Interactive Paradigm Deciphering Intent: small screens, shaky hands & fat
fingers Where the action is New technology, emergent opportunities
Ubiquitous Computing Summary Suggested Reading References 10. Practice:
Data, Documents and Power The challenge of doing ethical work The
productivity challenge Construction process changes Information Value:
sources and sinks Good Data: finding and keeping what you need Access to
Data: managing focus Computable designs Facility management Process,
Representation & Human organization The Decline of Typical Conditions Big
Data: design v. form-finding Research, Development and Continuous Learning
Summary Suggested Reading References 11. Expertise: Challenges and
Opportunities Architects are generalists Asking the right questions at the
right time Drawings are never complete Expertise and the Framing Problem
Consultants and the Round-trip Problem Growth and change Harvesting and
Feeding Leaf-node knowledge Summary Suggested Reading References 12.
Solutions: Generation and Refinement The existence of solutions Incremental
Improvement: sweat-stained design Objective Functions Solution by
inspection State space neighborhoods Selecting Design Moves Evaluation
(comparing apples and oranges) Stopping rules The creative machine The
creative designer Summary Suggested Reading References 13. Buildings:
Computation Sources and Sinks Efficient Production Beyond the thermostat
and the water cooler Managing resource use Big cities, big data and the
effort to get smart Virtuality and buildings Summary Suggested Reading
References 14. Pedagogy: Teaching the New Designer Digital Natives vs.
Digital Immigrants The collapsing options model What to teach? Summary
References
Uneasy Juxtaposition The Built Environment Design Computing Design
Computing Summary Suggested Reading References Part 1: Starting Points 2.
Models Symbolic Models Finite Element Models Statistical Models Analogue
Models Sources of Error Summary References 3. The Built Environment
Curators of the Environment The Missing Productivity Gains The Internet of
Things AEC Data Summary Suggested Reading References 4. Thinking Inside the
Box Virtuality is Real Computer Memory is Lumpy Computer Memory is
Sequential Code: Representing Thought Standard Representations Files and
Directories Summary Suggested Reading References 5. Doing What Designers Do
Graphics 3D Graphics: data + algorithm Applications Across the Building
Lifecycle Operation Summary Suggested Reading References Part 2: The Grand
Challenges 6. Design Problems: What are they? Defining the Problem Design
Spaces Puzzle Making The Importance of Problem Definition The Problem of
Solutions Summary Suggested Reading References 7. Cognition: How Designers
Think Designing as Process The Role of Memory The Roles of Certainty,
Ambiguity, Emergence and Flow Design as Social Action Tools Interact with
Cognition Summary Suggested Reading References 8. Representation: Capturing
Design Representation and Cognition Common Representations and their
Problems Alternative Representations Challenges to the Single-model Concept
Conversion between Representations The Round-tripping Problem Summary
Suggested Reading References 9. Interface: Where the action is The
Interactive Paradigm Deciphering Intent: small screens, shaky hands & fat
fingers Where the action is New technology, emergent opportunities
Ubiquitous Computing Summary Suggested Reading References 10. Practice:
Data, Documents and Power The challenge of doing ethical work The
productivity challenge Construction process changes Information Value:
sources and sinks Good Data: finding and keeping what you need Access to
Data: managing focus Computable designs Facility management Process,
Representation & Human organization The Decline of Typical Conditions Big
Data: design v. form-finding Research, Development and Continuous Learning
Summary Suggested Reading References 11. Expertise: Challenges and
Opportunities Architects are generalists Asking the right questions at the
right time Drawings are never complete Expertise and the Framing Problem
Consultants and the Round-trip Problem Growth and change Harvesting and
Feeding Leaf-node knowledge Summary Suggested Reading References 12.
Solutions: Generation and Refinement The existence of solutions Incremental
Improvement: sweat-stained design Objective Functions Solution by
inspection State space neighborhoods Selecting Design Moves Evaluation
(comparing apples and oranges) Stopping rules The creative machine The
creative designer Summary Suggested Reading References 13. Buildings:
Computation Sources and Sinks Efficient Production Beyond the thermostat
and the water cooler Managing resource use Big cities, big data and the
effort to get smart Virtuality and buildings Summary Suggested Reading
References 14. Pedagogy: Teaching the New Designer Digital Natives vs.
Digital Immigrants The collapsing options model What to teach? Summary
References