Design Make Play for Equity, Inclusion, and Agency
The Evolving Landscape of Creative STEM Learning
Herausgeber: Ba, Harouna; Honey, Margaret; McMillan Culp, Katherine
Design Make Play for Equity, Inclusion, and Agency
The Evolving Landscape of Creative STEM Learning
Herausgeber: Ba, Harouna; Honey, Margaret; McMillan Culp, Katherine
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This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings.
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This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 254
- Erscheinungstermin: 17. August 2021
- Englisch
- Abmessung: 260mm x 183mm x 18mm
- Gewicht: 679g
- ISBN-13: 9781138572119
- ISBN-10: 113857211X
- Artikelnr.: 62221153
- Herstellerkennzeichnung
- Produktsicherheitsverantwortliche/r
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 254
- Erscheinungstermin: 17. August 2021
- Englisch
- Abmessung: 260mm x 183mm x 18mm
- Gewicht: 679g
- ISBN-13: 9781138572119
- ISBN-10: 113857211X
- Artikelnr.: 62221153
- Herstellerkennzeichnung
- Produktsicherheitsverantwortliche/r
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Harouna Ba is Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science (NYSCI), as well as a senior research scientist specializing in children's STEM learning across formal and informal educational settings. Katherine McMillan Culp is Chief Learning Officer at the New York Hall of Science (NYSCI), where she oversees research, exhibition, and program development; educational and community outreach; and youth development programs. Margaret Honey is President and CEO of the New York Hall of Science (NYSCI) and leads the museum's commitment to nurturing a generation of creative and collaborative problem solvers in STEM.
Introduction: Design Make Play for Equity
Inclusion
and Agency Harouna Ba
Katherine McMillan Culp
and Margaret Honey Part I Designing for Visitors' Agency Chapter 1 Designing for Agency in Informal STEM Learning Environments Susan M. Letourneau Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role Priya Mohabir
Dorothy Bennett
C. James Liu
and Daisy Tetecatl Chapter 3 Narratives
Empathy
and Engineering: Creating Inclusive Engineering Activities Susan M. Letourneau
Dorothy Bennett
Amelia Merker
Satbir Multani
C. James Liu
Yessenia Argudo
and Dana Schloss Chapter 4 Co-Designing Learning Dashboards for Informal Educators Elham Beheshti
Leilah Lyons
Aditi Mallavarapu
Wren Thompson
Betty Wallingford
and Stephen Uzzo Part II Relinquishing Power and Authority in Informal Settings Chapter 5 Museum-Community Engagement to Support STEM Learning Andrés Henríquez and Marcia Bueno Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families C. James Liu
Kate Maschak
Delia Meza
Susan M. Letourneau
and Yessenia Argudo Chapter 7 Designing Maker Programs for Family Engagement David Wells
Susan M. Letourneau
and Samantha Tumolo Chapter 8 Innovation Institute: Follow the Youth David Wells
Elham Beheshti
and Danny Kirk Part III Playing and Learning Across Settings Chapter 9 See
Touch
and Feel Math: Digital Design for English Language Learners Dorothy Bennett
Tara Chudoba
Xiomara Flowers
and Heidi Slouffman Chapter 10 Learning Physics through Embodied Play in a School Setting Harouna Ba
Christina O'Malley
Yessenia Argudo
and Laycca Umer Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach Anthony Negron Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking Leilah Lyons
Stephen Uzzo
Harouna Ba
and Wren Thompson
Inclusion
and Agency Harouna Ba
Katherine McMillan Culp
and Margaret Honey Part I Designing for Visitors' Agency Chapter 1 Designing for Agency in Informal STEM Learning Environments Susan M. Letourneau Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role Priya Mohabir
Dorothy Bennett
C. James Liu
and Daisy Tetecatl Chapter 3 Narratives
Empathy
and Engineering: Creating Inclusive Engineering Activities Susan M. Letourneau
Dorothy Bennett
Amelia Merker
Satbir Multani
C. James Liu
Yessenia Argudo
and Dana Schloss Chapter 4 Co-Designing Learning Dashboards for Informal Educators Elham Beheshti
Leilah Lyons
Aditi Mallavarapu
Wren Thompson
Betty Wallingford
and Stephen Uzzo Part II Relinquishing Power and Authority in Informal Settings Chapter 5 Museum-Community Engagement to Support STEM Learning Andrés Henríquez and Marcia Bueno Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families C. James Liu
Kate Maschak
Delia Meza
Susan M. Letourneau
and Yessenia Argudo Chapter 7 Designing Maker Programs for Family Engagement David Wells
Susan M. Letourneau
and Samantha Tumolo Chapter 8 Innovation Institute: Follow the Youth David Wells
Elham Beheshti
and Danny Kirk Part III Playing and Learning Across Settings Chapter 9 See
Touch
and Feel Math: Digital Design for English Language Learners Dorothy Bennett
Tara Chudoba
Xiomara Flowers
and Heidi Slouffman Chapter 10 Learning Physics through Embodied Play in a School Setting Harouna Ba
Christina O'Malley
Yessenia Argudo
and Laycca Umer Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach Anthony Negron Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking Leilah Lyons
Stephen Uzzo
Harouna Ba
and Wren Thompson
Introduction: Design Make Play for Equity
Inclusion
and Agency Harouna Ba
Katherine McMillan Culp
and Margaret Honey Part I Designing for Visitors' Agency Chapter 1 Designing for Agency in Informal STEM Learning Environments Susan M. Letourneau Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role Priya Mohabir
Dorothy Bennett
C. James Liu
and Daisy Tetecatl Chapter 3 Narratives
Empathy
and Engineering: Creating Inclusive Engineering Activities Susan M. Letourneau
Dorothy Bennett
Amelia Merker
Satbir Multani
C. James Liu
Yessenia Argudo
and Dana Schloss Chapter 4 Co-Designing Learning Dashboards for Informal Educators Elham Beheshti
Leilah Lyons
Aditi Mallavarapu
Wren Thompson
Betty Wallingford
and Stephen Uzzo Part II Relinquishing Power and Authority in Informal Settings Chapter 5 Museum-Community Engagement to Support STEM Learning Andrés Henríquez and Marcia Bueno Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families C. James Liu
Kate Maschak
Delia Meza
Susan M. Letourneau
and Yessenia Argudo Chapter 7 Designing Maker Programs for Family Engagement David Wells
Susan M. Letourneau
and Samantha Tumolo Chapter 8 Innovation Institute: Follow the Youth David Wells
Elham Beheshti
and Danny Kirk Part III Playing and Learning Across Settings Chapter 9 See
Touch
and Feel Math: Digital Design for English Language Learners Dorothy Bennett
Tara Chudoba
Xiomara Flowers
and Heidi Slouffman Chapter 10 Learning Physics through Embodied Play in a School Setting Harouna Ba
Christina O'Malley
Yessenia Argudo
and Laycca Umer Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach Anthony Negron Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking Leilah Lyons
Stephen Uzzo
Harouna Ba
and Wren Thompson
Inclusion
and Agency Harouna Ba
Katherine McMillan Culp
and Margaret Honey Part I Designing for Visitors' Agency Chapter 1 Designing for Agency in Informal STEM Learning Environments Susan M. Letourneau Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role Priya Mohabir
Dorothy Bennett
C. James Liu
and Daisy Tetecatl Chapter 3 Narratives
Empathy
and Engineering: Creating Inclusive Engineering Activities Susan M. Letourneau
Dorothy Bennett
Amelia Merker
Satbir Multani
C. James Liu
Yessenia Argudo
and Dana Schloss Chapter 4 Co-Designing Learning Dashboards for Informal Educators Elham Beheshti
Leilah Lyons
Aditi Mallavarapu
Wren Thompson
Betty Wallingford
and Stephen Uzzo Part II Relinquishing Power and Authority in Informal Settings Chapter 5 Museum-Community Engagement to Support STEM Learning Andrés Henríquez and Marcia Bueno Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families C. James Liu
Kate Maschak
Delia Meza
Susan M. Letourneau
and Yessenia Argudo Chapter 7 Designing Maker Programs for Family Engagement David Wells
Susan M. Letourneau
and Samantha Tumolo Chapter 8 Innovation Institute: Follow the Youth David Wells
Elham Beheshti
and Danny Kirk Part III Playing and Learning Across Settings Chapter 9 See
Touch
and Feel Math: Digital Design for English Language Learners Dorothy Bennett
Tara Chudoba
Xiomara Flowers
and Heidi Slouffman Chapter 10 Learning Physics through Embodied Play in a School Setting Harouna Ba
Christina O'Malley
Yessenia Argudo
and Laycca Umer Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach Anthony Negron Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking Leilah Lyons
Stephen Uzzo
Harouna Ba
and Wren Thompson