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- Broschiertes Buch
Design Research in Education is a practical guide containing all the information required to begin a design-research project.
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Design Research in Education is a practical guide containing all the information required to begin a design-research project.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 290
- Erscheinungstermin: 4. Juli 2018
- Englisch
- Abmessung: 231mm x 154mm x 20mm
- Gewicht: 486g
- ISBN-13: 9781138574489
- ISBN-10: 1138574481
- Artikelnr.: 52624305
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 290
- Erscheinungstermin: 4. Juli 2018
- Englisch
- Abmessung: 231mm x 154mm x 20mm
- Gewicht: 486g
- ISBN-13: 9781138574489
- ISBN-10: 1138574481
- Artikelnr.: 52624305
Arthur Bakker is a Fellow at the University of Bremen, Germany, and an Associate Professor at Utrecht University, the Netherlands.
Part 1: Theory and Practice Chapter 1: What is Design Research in Education
Chapter 2: History of Design Research in Education Intermezzo 1: A Fictive
Dialogue between two Research Approaches Chapter 3: Design Principles,
Conjecture Mapping, and Hypothetical Learning Trajectories Chapter 4:
Research Questions in Design Research Chapter 5: Research Quality in Design
Research Chapter 6: Argumentative Grammars used in Design Research Chapter
7: Writing an Empirical Design Research Paper Chapter 8: Supervising Design
Research in Education Part 2: Examples Chapter 9: Teaching Design Research
as a Case of Cultivating a Community of Professional Practice Chapter 10:
'Harvesting' Ecosystem Dynamics Through a Computational Model of a Garden
Chapter 11: Giant Steps for Algebra Chapter 12: Explicit Oral and Written
Reasoning During Science Argumentation Chapter 13: An Embodied Approach to
Derivatives Chapter 14: Building Bridges: Uniting Students, Researchers,
and Teachers to Improve a Course Chapter 15: Easy Equilibrium: Discovery in
an Introductory Chemistry Course Chapter 16: Rearview Mirrors for the
"Expert Blind Spot": Usign Design to Access Surgeons' Tacit Knowledge and
Create Shared Referents for Teaching Chapter 17: Children's Reasoning about
Animal Lifecycles: Tradeoffs Across Four Different Designs Chapter 18:
Linking Design and Theory: Using Conjecture Maps to Focus the Design
Research Process in Art Education Chapter 19: Literary Education with
Narrative Digital Games: From Formulating Research Equestions to Capturing
the Design Rationale Chapter 20: From Implementer to Co-Designer: A
Teacher's Changing Role in a Design Research Project Chapter 21: Using
Hypothetical Learning Trajectories in Design Research Chapter 22:
Reflection and Wish List
Chapter 2: History of Design Research in Education Intermezzo 1: A Fictive
Dialogue between two Research Approaches Chapter 3: Design Principles,
Conjecture Mapping, and Hypothetical Learning Trajectories Chapter 4:
Research Questions in Design Research Chapter 5: Research Quality in Design
Research Chapter 6: Argumentative Grammars used in Design Research Chapter
7: Writing an Empirical Design Research Paper Chapter 8: Supervising Design
Research in Education Part 2: Examples Chapter 9: Teaching Design Research
as a Case of Cultivating a Community of Professional Practice Chapter 10:
'Harvesting' Ecosystem Dynamics Through a Computational Model of a Garden
Chapter 11: Giant Steps for Algebra Chapter 12: Explicit Oral and Written
Reasoning During Science Argumentation Chapter 13: An Embodied Approach to
Derivatives Chapter 14: Building Bridges: Uniting Students, Researchers,
and Teachers to Improve a Course Chapter 15: Easy Equilibrium: Discovery in
an Introductory Chemistry Course Chapter 16: Rearview Mirrors for the
"Expert Blind Spot": Usign Design to Access Surgeons' Tacit Knowledge and
Create Shared Referents for Teaching Chapter 17: Children's Reasoning about
Animal Lifecycles: Tradeoffs Across Four Different Designs Chapter 18:
Linking Design and Theory: Using Conjecture Maps to Focus the Design
Research Process in Art Education Chapter 19: Literary Education with
Narrative Digital Games: From Formulating Research Equestions to Capturing
the Design Rationale Chapter 20: From Implementer to Co-Designer: A
Teacher's Changing Role in a Design Research Project Chapter 21: Using
Hypothetical Learning Trajectories in Design Research Chapter 22:
Reflection and Wish List
Part 1: Theory and Practice Chapter 1: What is Design Research in Education
Chapter 2: History of Design Research in Education Intermezzo 1: A Fictive
Dialogue between two Research Approaches Chapter 3: Design Principles,
Conjecture Mapping, and Hypothetical Learning Trajectories Chapter 4:
Research Questions in Design Research Chapter 5: Research Quality in Design
Research Chapter 6: Argumentative Grammars used in Design Research Chapter
7: Writing an Empirical Design Research Paper Chapter 8: Supervising Design
Research in Education Part 2: Examples Chapter 9: Teaching Design Research
as a Case of Cultivating a Community of Professional Practice Chapter 10:
'Harvesting' Ecosystem Dynamics Through a Computational Model of a Garden
Chapter 11: Giant Steps for Algebra Chapter 12: Explicit Oral and Written
Reasoning During Science Argumentation Chapter 13: An Embodied Approach to
Derivatives Chapter 14: Building Bridges: Uniting Students, Researchers,
and Teachers to Improve a Course Chapter 15: Easy Equilibrium: Discovery in
an Introductory Chemistry Course Chapter 16: Rearview Mirrors for the
"Expert Blind Spot": Usign Design to Access Surgeons' Tacit Knowledge and
Create Shared Referents for Teaching Chapter 17: Children's Reasoning about
Animal Lifecycles: Tradeoffs Across Four Different Designs Chapter 18:
Linking Design and Theory: Using Conjecture Maps to Focus the Design
Research Process in Art Education Chapter 19: Literary Education with
Narrative Digital Games: From Formulating Research Equestions to Capturing
the Design Rationale Chapter 20: From Implementer to Co-Designer: A
Teacher's Changing Role in a Design Research Project Chapter 21: Using
Hypothetical Learning Trajectories in Design Research Chapter 22:
Reflection and Wish List
Chapter 2: History of Design Research in Education Intermezzo 1: A Fictive
Dialogue between two Research Approaches Chapter 3: Design Principles,
Conjecture Mapping, and Hypothetical Learning Trajectories Chapter 4:
Research Questions in Design Research Chapter 5: Research Quality in Design
Research Chapter 6: Argumentative Grammars used in Design Research Chapter
7: Writing an Empirical Design Research Paper Chapter 8: Supervising Design
Research in Education Part 2: Examples Chapter 9: Teaching Design Research
as a Case of Cultivating a Community of Professional Practice Chapter 10:
'Harvesting' Ecosystem Dynamics Through a Computational Model of a Garden
Chapter 11: Giant Steps for Algebra Chapter 12: Explicit Oral and Written
Reasoning During Science Argumentation Chapter 13: An Embodied Approach to
Derivatives Chapter 14: Building Bridges: Uniting Students, Researchers,
and Teachers to Improve a Course Chapter 15: Easy Equilibrium: Discovery in
an Introductory Chemistry Course Chapter 16: Rearview Mirrors for the
"Expert Blind Spot": Usign Design to Access Surgeons' Tacit Knowledge and
Create Shared Referents for Teaching Chapter 17: Children's Reasoning about
Animal Lifecycles: Tradeoffs Across Four Different Designs Chapter 18:
Linking Design and Theory: Using Conjecture Maps to Focus the Design
Research Process in Art Education Chapter 19: Literary Education with
Narrative Digital Games: From Formulating Research Equestions to Capturing
the Design Rationale Chapter 20: From Implementer to Co-Designer: A
Teacher's Changing Role in a Design Research Project Chapter 21: Using
Hypothetical Learning Trajectories in Design Research Chapter 22:
Reflection and Wish List