Fiona C Chambers, Anne Jones, Orla Murphy
Design Thinking for Digital Well-being
Theory and Practice for Educators
Fiona C Chambers, Anne Jones, Orla Murphy
Design Thinking for Digital Well-being
Theory and Practice for Educators
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Design Thinking for Digital Wellbeing empowers educators to teach young people how to critically embrace technology in their lives. It provides a pedagogical framework for teaching young people to flourish in a digital society and enjoy digital wellbeing.
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Design Thinking for Digital Wellbeing empowers educators to teach young people how to critically embrace technology in their lives. It provides a pedagogical framework for teaching young people to flourish in a digital society and enjoy digital wellbeing.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 216
- Erscheinungstermin: 12. Dezember 2018
- Englisch
- Abmessung: 244mm x 170mm x 14mm
- Gewicht: 549g
- ISBN-13: 9781138578050
- ISBN-10: 1138578053
- Artikelnr.: 54829245
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis
- Seitenzahl: 216
- Erscheinungstermin: 12. Dezember 2018
- Englisch
- Abmessung: 244mm x 170mm x 14mm
- Gewicht: 549g
- ISBN-13: 9781138578050
- ISBN-10: 1138578053
- Artikelnr.: 54829245
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Fiona C. Chambers is a Senior Lecturer in Sports Studies and Physical Education. She is the current Secretary General of AIESEP (Association Internationale des Écoles Supérieures d'Éducation Physique). Anne Jones is a Home Economics and SPHE teacher in St Colmans Community College, Midleton, Co. Cork. Anne has previously been seconded to the National Induction Programme for Teachers (NIPT), as the Post-Primary Team Leader and as Regional Manager to the SPHE Support Service in the Republic of Ireland. Orla Murphy is a University College Cork Lecturer in the Republic of Ireland; the Irish National Coordinator for DARIAH-EU (Digital Research Infrastructures for the Arts and Humanities) a European Research Infrastructure Consortium. Rachel Sandford is a Senior Lecturer in the School of Sport Exercise and Health Sciences at Loughborough University, UK.
Authors' Introduction
Section 1: Being Human in a Digital World
Chapter 1: Our Digital Lives: Living, Learning and Thriving in a Dynamic
Digital World
Orla Murphy
Chapter 2: Digital Competences: A foundational digital literacy for all
Orla Murphy
Chapter 3: Digital Wellbeing
Anne Jones, Rachel Sandford and Fiona C. Chambers
Chapter 4: Values fluency as a key skill for young people within the
digital age
Rachel Sandford
Section 2: Building a Pedagogical Model for Values Fluency
Chapter 5: Design Thinking: Empowering Teachers to educate for Digital
Wellbeing
Fiona C. Chambers
Chapter 6: Developing the Values Compass
Fiona C. Chambers
Chapter 7: Implementing the Values Compass: Application to Values Dilemmas
Fiona C. Chambers
Section 3: Values Dilemmas: Case Study Approach
Chapter 8: Information and Data Literacy: Understanding and navigating data
for digital literacy
Orla Murphy
Chapter 9: Communication and Collaboration: The global and connected
citizen
Fiona C. Chambers
Chapter 10: Digital Content Creation: Anytime, anyplace, anywhere?
Orla Murphy
Chapter 11: Safety: Protecting Health and Wellbeing
Anne Jones and Rachel Sandford
Chapter 12: Problem Solving: Problems as possibilities for learning
Rachel Sandford
Section 4: Praxis Model for Digital Wellbeing
Chapter 13: A Praxis Model for Digital Wellbeing
Fiona C. Chambers
Appendix: myers-briggs type indicator
Katherine C. Briggs and Isabel Briggs Myers
Glossary of Terms
Anne Jones
Section 1: Being Human in a Digital World
Chapter 1: Our Digital Lives: Living, Learning and Thriving in a Dynamic
Digital World
Orla Murphy
Chapter 2: Digital Competences: A foundational digital literacy for all
Orla Murphy
Chapter 3: Digital Wellbeing
Anne Jones, Rachel Sandford and Fiona C. Chambers
Chapter 4: Values fluency as a key skill for young people within the
digital age
Rachel Sandford
Section 2: Building a Pedagogical Model for Values Fluency
Chapter 5: Design Thinking: Empowering Teachers to educate for Digital
Wellbeing
Fiona C. Chambers
Chapter 6: Developing the Values Compass
Fiona C. Chambers
Chapter 7: Implementing the Values Compass: Application to Values Dilemmas
Fiona C. Chambers
Section 3: Values Dilemmas: Case Study Approach
Chapter 8: Information and Data Literacy: Understanding and navigating data
for digital literacy
Orla Murphy
Chapter 9: Communication and Collaboration: The global and connected
citizen
Fiona C. Chambers
Chapter 10: Digital Content Creation: Anytime, anyplace, anywhere?
Orla Murphy
Chapter 11: Safety: Protecting Health and Wellbeing
Anne Jones and Rachel Sandford
Chapter 12: Problem Solving: Problems as possibilities for learning
Rachel Sandford
Section 4: Praxis Model for Digital Wellbeing
Chapter 13: A Praxis Model for Digital Wellbeing
Fiona C. Chambers
Appendix: myers-briggs type indicator
Katherine C. Briggs and Isabel Briggs Myers
Glossary of Terms
Anne Jones
Authors' Introduction
Section 1: Being Human in a Digital World
Chapter 1: Our Digital Lives: Living, Learning and Thriving in a Dynamic
Digital World
Orla Murphy
Chapter 2: Digital Competences: A foundational digital literacy for all
Orla Murphy
Chapter 3: Digital Wellbeing
Anne Jones, Rachel Sandford and Fiona C. Chambers
Chapter 4: Values fluency as a key skill for young people within the
digital age
Rachel Sandford
Section 2: Building a Pedagogical Model for Values Fluency
Chapter 5: Design Thinking: Empowering Teachers to educate for Digital
Wellbeing
Fiona C. Chambers
Chapter 6: Developing the Values Compass
Fiona C. Chambers
Chapter 7: Implementing the Values Compass: Application to Values Dilemmas
Fiona C. Chambers
Section 3: Values Dilemmas: Case Study Approach
Chapter 8: Information and Data Literacy: Understanding and navigating data
for digital literacy
Orla Murphy
Chapter 9: Communication and Collaboration: The global and connected
citizen
Fiona C. Chambers
Chapter 10: Digital Content Creation: Anytime, anyplace, anywhere?
Orla Murphy
Chapter 11: Safety: Protecting Health and Wellbeing
Anne Jones and Rachel Sandford
Chapter 12: Problem Solving: Problems as possibilities for learning
Rachel Sandford
Section 4: Praxis Model for Digital Wellbeing
Chapter 13: A Praxis Model for Digital Wellbeing
Fiona C. Chambers
Appendix: myers-briggs type indicator
Katherine C. Briggs and Isabel Briggs Myers
Glossary of Terms
Anne Jones
Section 1: Being Human in a Digital World
Chapter 1: Our Digital Lives: Living, Learning and Thriving in a Dynamic
Digital World
Orla Murphy
Chapter 2: Digital Competences: A foundational digital literacy for all
Orla Murphy
Chapter 3: Digital Wellbeing
Anne Jones, Rachel Sandford and Fiona C. Chambers
Chapter 4: Values fluency as a key skill for young people within the
digital age
Rachel Sandford
Section 2: Building a Pedagogical Model for Values Fluency
Chapter 5: Design Thinking: Empowering Teachers to educate for Digital
Wellbeing
Fiona C. Chambers
Chapter 6: Developing the Values Compass
Fiona C. Chambers
Chapter 7: Implementing the Values Compass: Application to Values Dilemmas
Fiona C. Chambers
Section 3: Values Dilemmas: Case Study Approach
Chapter 8: Information and Data Literacy: Understanding and navigating data
for digital literacy
Orla Murphy
Chapter 9: Communication and Collaboration: The global and connected
citizen
Fiona C. Chambers
Chapter 10: Digital Content Creation: Anytime, anyplace, anywhere?
Orla Murphy
Chapter 11: Safety: Protecting Health and Wellbeing
Anne Jones and Rachel Sandford
Chapter 12: Problem Solving: Problems as possibilities for learning
Rachel Sandford
Section 4: Praxis Model for Digital Wellbeing
Chapter 13: A Praxis Model for Digital Wellbeing
Fiona C. Chambers
Appendix: myers-briggs type indicator
Katherine C. Briggs and Isabel Briggs Myers
Glossary of Terms
Anne Jones