Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within education.
Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within education.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andreas Gegenfurtner is a Professor of Methods in Learning Research at the University of Augsburg. He currently serves as editor of Frontline Learning Research and is on the editorial boards of the EARLI journals Educational Research Review and Learning and Instruction. Ingo Kollar is a Professor of Psychology with a special emphasis on Educational Psychology at the University of Augsburg. He also serves on the editorial boards of Instructional Science, International Journal of Computer-Supported Collaborative Learning, and Psychology Learning and Teaching.
Inhaltsangabe
Part I Introduction 1 Design of digital learning environments: Evidence from meta-analyses Part II Learning with multimedia 2 The effectiveness of learning with multimedia 3 Design of effective digital reading comprehension environments 4 GeoGebra, a comprehensive tool for learning mathematics Part III Learning with digital videos 5 Dynamic visualizations: How to overcome challenges and seize opportunities 6 Six evidence-informed tips on how to optimize learning from instructional videos 7 Eye movement modeling examples Part IV Learning from simulated realities 8 Learning with pedagogical agents in digital environments 9 Designing effective immersive virtual reality learning environments Part V Game-based and sensor-based learning in digital environments 10 Effectiveness of gamification in education 11 Sensors and wearables Part VI Digital learning in social contexts 12 Computer-supported collaborative learning 13 Social media in class: Problem or panacea? 14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom Part VII Designing digital classrooms 15 Effectiveness of flipped classrooms 16 Designing effective synchronous online learning 17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy Part VIII Discussion 18 Increasing the effectiveness of digital learning 19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
Part I Introduction 1 Design of digital learning environments: Evidence from meta-analyses Part II Learning with multimedia 2 The effectiveness of learning with multimedia 3 Design of effective digital reading comprehension environments 4 GeoGebra, a comprehensive tool for learning mathematics Part III Learning with digital videos 5 Dynamic visualizations: How to overcome challenges and seize opportunities 6 Six evidence-informed tips on how to optimize learning from instructional videos 7 Eye movement modeling examples Part IV Learning from simulated realities 8 Learning with pedagogical agents in digital environments 9 Designing effective immersive virtual reality learning environments Part V Game-based and sensor-based learning in digital environments 10 Effectiveness of gamification in education 11 Sensors and wearables Part VI Digital learning in social contexts 12 Computer-supported collaborative learning 13 Social media in class: Problem or panacea? 14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom Part VII Designing digital classrooms 15 Effectiveness of flipped classrooms 16 Designing effective synchronous online learning 17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy Part VIII Discussion 18 Increasing the effectiveness of digital learning 19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
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