Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching.…mehr
Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching.
Nina Bonderup Dohn is Associate Professor in the Department of Design and Communication at the University of Southern Denmark.
Inhaltsangabe
Part 1. Common framework Chapter 1. Introduction: competence demands in today's networked world Chapter 2. Design in educational research - clarifying conceptions and presuppositions Chapter 3. Networked learning in a networked world Chapter 4. Assessing network technologies for learning Part 2. Skills for a networked world Chapter 5. Teaching in a networked world - skills, knowledge and beliefs Chapter 6. Participatory skills for learning in a networked world Chapter 7. Facilitating participation: Redefinition of library competence in a networked world Chapter 8. Digital literacy - cognitive strategies, genre skills and situated practice Chapter 9. Computational Literacy skill set - an incremental approach Part 3. Case studies: designing for developing skills in a networked world Chapter 10. Guided tinkering as a design for learning programming Chapter 11. Designing for transition from day-care to school Chapter 12. Design principles for designing simulated social practices Chapter 13. Guidance practices for citizens' interactions with e-government solutions Chapter 14. Intermediaries and intermediating tools as instruments for digital literacy in Bangladesh Chapter 15. Conclusion: designing for learning in a networked world
Part 1. Common framework Chapter 1. Introduction: competence demands in today's networked world Chapter 2. Design in educational research - clarifying conceptions and presuppositions Chapter 3. Networked learning in a networked world Chapter 4. Assessing network technologies for learning Part 2. Skills for a networked world Chapter 5. Teaching in a networked world - skills, knowledge and beliefs Chapter 6. Participatory skills for learning in a networked world Chapter 7. Facilitating participation: Redefinition of library competence in a networked world Chapter 8. Digital literacy - cognitive strategies, genre skills and situated practice Chapter 9. Computational Literacy skill set - an incremental approach Part 3. Case studies: designing for developing skills in a networked world Chapter 10. Guided tinkering as a design for learning programming Chapter 11. Designing for transition from day-care to school Chapter 12. Design principles for designing simulated social practices Chapter 13. Guidance practices for citizens' interactions with e-government solutions Chapter 14. Intermediaries and intermediating tools as instruments for digital literacy in Bangladesh Chapter 15. Conclusion: designing for learning in a networked world
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