Author Thomas Fisher introduces the idea of fracture-critical design and provides many solutions for how we can design to avoid major disasters.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Introduction: Designed Catastrophes 1.The Increasing Incidence of Disasters 2. Our Planetary Ponzi Scheme 3. Fracture-Critical Design 4. Disasters on Demand 5. The Anti-Shock Doctrine 6. Redefining Success 7. Fracture-Critical Species 8. Re-sizing the Human Footprint 9. Fracture-Critical Population 10. Protective Design 11. Fracture-Critical Economy 12. Rethinking Work 13. Fracture-Critical Politics 14. Reimagining Government 15. Fracture-Critical Higher Education 16. Redesigning the University 17. Fracture-Critical Infrastructure 18. Going Dutch 19. Fracture-Critical Developments 20. A Better Way to Dwell 21. Fracture-Critical Buildings 22. Designing for Durability 23. Fracture-Critical Consumption 24. Creative Citizen Consumption 25. Why We Have So Much Bad Design 26. The Design Mind 27. The Process of Design 28. The Logic of Design 29. The Pragmatics of Design 30. The Holon of Design 31. Designing our Future 32. What We Can Live Without 33. The Adulthood of the Species 34. Media, Metaphor, and Meaning 35. The Nature of Things to Come 36. Hell or Paradise?
Introduction: Designed Catastrophes 1.The Increasing Incidence of Disasters 2. Our Planetary Ponzi Scheme 3. Fracture-Critical Design 4. Disasters on Demand 5. The Anti-Shock Doctrine 6. Redefining Success 7. Fracture-Critical Species 8. Re-sizing the Human Footprint 9. Fracture-Critical Population 10. Protective Design 11. Fracture-Critical Economy 12. Rethinking Work 13. Fracture-Critical Politics 14. Reimagining Government 15. Fracture-Critical Higher Education 16. Redesigning the University 17. Fracture-Critical Infrastructure 18. Going Dutch 19. Fracture-Critical Developments 20. A Better Way to Dwell 21. Fracture-Critical Buildings 22. Designing for Durability 23. Fracture-Critical Consumption 24. Creative Citizen Consumption 25. Why We Have So Much Bad Design 26. The Design Mind 27. The Process of Design 28. The Logic of Design 29. The Pragmatics of Design 30. The Holon of Design 31. Designing our Future 32. What We Can Live Without 33. The Adulthood of the Species 34. Media, Metaphor, and Meaning 35. The Nature of Things to Come 36. Hell or Paradise?
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